Justifying pay for bags is mind boggling. It sets a very negative mood for the customer. If they are set on this path then the bag purchase should be for all characters on the account and non-tradeable.
The problem I'm seeing is since last week the game has been incredibly choppy. There are times when it will just freeze frame for 30 seconds. Up until last week I never had a problem with this. It's making the game hard to enjoy.
I'm surprised at the sheer amount of whining here. Bleed stacks nerf is probably the biggest one. The shocking execution nerf was a little traumatic until I read further, my initial thought was that it was an across the board 60% nerf, but it's actually just a base damage nerf...SE should still be useful as an alpha…
You can't seriously argue that clerics are built to be the aggro hounds of this game, otherwise what are guardian fighters here for? The trinity is broken, but not intentionally. Clerics need to be able to heal and GFs need to be able to throw out aggro like there's no tomorrow.
I always play rogue classes, but I also love alts and my main issue with the GWF isn't the damage output, but that the second at-will ability you get is so utterly lame that there is no incentive to level with the class in my eyes. I'd like to see them get a damage bump and get that three charge aoe at will reworked to…
It's always a hero of the north defending the flaws in the game. Listen, I like the game, but there are a lot of things that need to be addressed. Hiding your head in the sand because you paid 200$ and want to justify that purchase isn't helping the game at all.
^^^^ THIS sooooo much. After playing GW2 the locked movement combat feels so wrong it's painful. I want to enjoy this game, but the lack of movement during fights is killing it for me to be honest.