I would highly recommend reading over this guide. It has some very good information about how to generate AD. I didn't create it but look at it from time to time. http://nw-forum.perfectworld.com/showthread.php?567591-Trace-s-Guide-to-AD-Creation-and-Wealth-Building Good luck.
My butt hurts already and mod 5 isn't here yet! My hope is that the Dev's were so busy with the other classes for mod 5 release that they didn't have time for a deep dive into SW, despite the new paragon path. Perhaps mod 5.1 will show us some MUCH needed love for PvP.
Why even state this is OP without giving some reason for it? This class has potential but every post you see in the forums, especially those for mode 5, state how weak this class is in PvP. They do good damage in PvE but you don't see posts in LFG looking to add a full party of them for dungeon runs like you do CW. Random…
To respond to aidek0: I really like your post and thought you did a great job with it. After I read over the Dev posts and look at the changes to the other classes, I wonder why anyone would really want to play an SW? I have put a TON of resources into playing this class. I have all my boons from every area, both BI sets,…
I agree with everything the OP stated here. I truly feel the reward of building up the sparks and how fast they dissipate isn't equal and causes issues. One other issue I've always had with SW is our shift ability doesn't provide an immunity frame to damage like CW, DC, etc. I realize we are a leather wearing bunch but be…
THIS is a great post. I agree with what you have stated and one thing I would add is the cast time of almost all our encounters and dailies seeming a little long for pvp compared to other classes.
Infernal Spheres does work in PvP. Remember you can precast this encounter and it uses your curse mechanic to target. It also targets by proximity; meaning opponents that are close enough to you it will automatically target. I do agree that the tool tip could be updated to better explain the encounters mechanic.
On your next communication, I was wondering if the Dev's planned on resetting the leader boards for PvP. My reason for this is that for those of us who were doing pvp when SW first came out suffered from that nasty bug where we keep coming back to life in the same spot we died in with only 1% of our life back and spawn a…
Didn't you already ask this once? http://nw-forum.perfectworld.com/showthread.php?764441-LF-pvp-build Nothing has really changed for us other than TT was corrected.
Just a few issues I would like to bring up:* Hellish Rebuke This at-will seems sluggish to cast and has a slight delay after the casting animation that keeps you rooted in place. I would like to see this one cleaned up a little for the animation and casting time. * Jumping with SW/Shadow Slip This causes me several issues.…
I would agree if it weren't for this one bullet in the advertisement for the class advocate extracted form this link (http://nw-forum.perfectworld.com/showthread.php?746211-Scourge-Warlock-Class-Advocate-Nomination-Thread): -In what direction do you want to see this class go? Maybe I'll just send my feedback more directly…
I mean no disrespect in asking and it is relevant. It helps people understand what is being championed and where some potential weakness in feedback would be. I myself would like to help fill those gaps. Keep in mind, not everyone that posts on the forums is a troll. And @mittnsofdoom, congrats! I should I put that in my…
Perhaps you could provide a little more information about your toon and what you've accomplished on it so far. Might help people understand why YOU were selected for class advocate and give them an idea for your experience playing the class. So, what is your gear score, do you pvp or pve most? What do you see at the…
It's the one skill that made the SW class even remotely worth playing and it gets a nerf because CW's, an already over powered class, complained about it in the forums. I would have expected some interest from the Dev team implementing a new class to the environment, to keep some tabs on how it performs. But why pay…
I would suggest reading my reply to this thread: http://nw-forum.perfectworld.com/showthread.php?764441-LF-pvp-build The links in it contain leads to some great discussion about the abilities of SW. But the short answer to your question, SW is an amazing PvE class that seem to be a tad to squishy in PvP to be effective for…
SW isn't a good class for premade PvP against other players. I have an 18k+ gear score with legendary weapon, belt and some artifacts. My PvP rating 23% with a mix of Profound and BI gear. This class has to many issues to be viable against high end premades and I really doubt you'll see a lot of specs for it. Now, in the…
Most of the people posting a reply to your question are speaking from a PvE perspective. In PvE I have no issues and think the class is just fine with HP and durability. So, now lets talk about PvP and the weakness of the SW. Lifesteal has always had a history in this game of people testing it to see if it's really viable…
This is crazy. I bought all 4 items two hours after this event started and still nothing. I don't even see an announcement of the winners yet. I think it's very crappy that when you actually buy something off the Zen store for one of these Cheeky contests only to find out it's bugged and you don't have a valid entry. If PW…
I think more of the comments that people are voicing up about are for Mod 3 changes with open world PvP and other modifications that are upcoming to the GWF class. In the 5 man PvP we have today, Sentinel is still the preferred spec with Destroyer just not being able to survive as long. However, that doesn't mean they…
Over all, I liked your video. However, I don't think you do high level PvP justice by showing how a skilled CW can stomp pugs in Domination matches. I did see a few PvP guilds in your video, which I thought did lend some credibility to what you were showing. However, over all, you were still stomping pugs. I would like to…
I'm wondering if this will be addressed also, permastealth builds in an Open PvP zone will ruin the experience for a lot of people. So, you can't see them, target them, or do anything while they DPS you down and build up AP for that OP skill SE. I would like to hear from a Dev if this is being looked into at least. Thanks