Uhm.. It's not "clipping" - it's straight up broken, chief. There is a vert that is pinching horrendously wrong. This is not a "my dragonborn's thing clips into his giant head" this is a "the vertex is super wrong for many items and look like HAMSTER." See for yourself: http://i.imgur.com/sseJ7zf.jpg…
It's not about "justifying" cost.. There is no value to it. It's purely cosmetic and some little fun items. You have to look at the cost, $100, versus what else is out there. $100 in many games will buy you every race/class/mount you could desire. It'll buy you ESO and four months of subscription. You'd have to drop $100…
Oh.. my.. goodness.. Seriously? $100 just to play as a race in a F2P mmo? You guys gotta be nuts.. I could buy any number of MMOs and play for months on that kind of cash and never have to drop another cent for micro-transactions. I have been waiting for a decently interesting playable race to finally to get to play…
Let's also cut to the quick - dragon born would be a difficult race to add. If you look at present races they are *all* resized humans using the Cryptic character edit deal. This becomes most (painfully) obvious when looking at Tieflings. The horns clip into their heads and are not in any way molded to them. This tells us…
This is actually why I haven't been playing the game personally. Not due to STO's offerings, but because of how character-specific things are. There's rumor of new classes and races on the near horizon that are MUCH more interesting than the variuos re-colored and re-sized humans we have, and DDO 4th has so many awesome…
Unfortunately we got the races we did because they are easy to make, much like the upcoming 'drow.' Woo. Notice the tiefling's horns are not part of their head, seamlessly crafted, they are just stuck on, clipping awkwardly through the head. The tiefling is just a recolored human - all we have are resized, recolored…
Speculation via data mining seems to point at warlock scourge and dragonborn.. But regardless, I was wondering about official announcements, rather than random heresay. :)
Not everyone has played a bunch in the beta weekends, and 15 levels is a fair jump in terms of someone just starting out. It's way too strong as a 'starting weapon,' and really just makes the initial part of the game for someone who *hasn't* already done it a dozen times pretty snooze-filled.
To be fair there's a lot of stuff that feels up in the air to long-time followers of this game. Cryptic changing hands, very little information up front.. I mean, heck, we've got 1st edition D&Ds class lineup - Punchy person, healy person, casty person, stabby person. It's exciting for those of us who like what 4th has to…