People that bought it at level 60 did not get any benefit. There was no active companion slot bonuses in the game yet. The character could have been stored in the Idle slot, instead of an active slot and nothing would have changed. If the purchase was account bound, then people would at least get a benefit on their new…
Yeah, put the Active Companion slots on sale. Get people to buy them. Then change it so you don't need to buy them. That is not the ethical business practice of a company I would like to continue to give my money to. And the HAMSTER about it wasn't a secret, you could have gone to the preview server. Got news for you, some…
Didn't see this issue in the list of issues, so i'll add it. If you had 5 Active Companion slots prior to the update, two of them paid with zen/cash, you still only have 5 active companion slots, even though all characters now get 5 active companion slots at level 60. If you had 5 Active Companion slots prior to the…
Just a little word of advice. Rather than assuming you know why people don't fuse enchants, you should ASK them why. Nobody I know found the system complicated or frustrating, so I don't understand how you got this idea that is why people don't fuse enchants. Any person knows you can't fix an issue without knowing what the…
I don't see your point. If the GWF/TR/CW rolled need on it, they couldn't do anything with it except wear it or discard it. The idea proposed is that the items have no value if won with a Need roll. So if any GWF/TR/CW tried to ninja an item he could not use, he would just be an HAMSTER, he would not profit from it in any…
I really like this idea. This would prevent people from rolling need on stuff they plan to sell in the ah when someone in the group actually would use the item. I would go a step further and make items looted with Need unable to be sold to a vendor either.