Neverwinter needs to take the shift key mechanics away from every class. Give tanks a damage reduction based on defense, deflect and new skill block ability. Heals could have accuracy added to their heals, so that they hit better and diminish when accuracy is lower. Without being able to shift immune evade attacks, dps…
I am not a fan of the new heal changes. When you fight heal intensive fights like Withers and Ras Nsi without top tier dps, these fights can take a while and it isn't long before you are out of divinity. Stradh is another fight that is not very kind with the new changes to healing. Those saying the healing isn't bad are…
The F to enter into the arena never appears. Demogorgon in 1st phase will come out there and attack people, but 2nd and 3rd phase nothing will come out of the blue shell.