My top 3: 1 - separate PVE and PVP gear entirely 2 - dedicated PVP paragon 3 - Put current PVP into temporary quasi-maintenance mode (do above and resolve issues only) and start design/work on a PVP mode that PVE players might be encouraged to enjoy that also fits in with the world narrative. Example:
Going to go back and answer this question: If you do not play PvP, what do you feel it would take to get you to try it out for a bit? I have zero interest in spending time on anything in this game that: a) Doesn't advance my account in some way with a heavy preference for things that are useful to every toon on my account…
@trgluestickz I'm not making a point - I'm trying to understand. I'll take a closer look upstream at your suggestions. I imagine there are some players who relish PVP as a chance to show off the hard work they've done in PVE. For those people I assume the idea of separating PVE from PVP is anathema. I'm curious how common…
@"abn173d2003#3683" So I understand that PVE and PVP characters are one and the same today - what I am asking is - if that was no longer true - would you still be interested in PVP. And perhaps since you touched on it, what if the PVP mechanics were different (say, different abilities altogether)
@trgluestickz yeah I get that - that's why I asked: how Important is that to you? As in, If your PVP character had to be totally separate from your PVE character is that just totally uninteresting? I am not in any way attempting to imply your feelings on the matter one way or the other are wrong.
Feedback Overview (short description of the proposed feedback) I have a suggestion for PVP either as a separate game or (preferred IMO) as a replacement or alternative to current PVP. Feedback Goal (what this feedback would target and accomplish) Provide a new PVP experience that is fun for everyone and might even bring in…
Parsimony is always good but is usually harder to do. Even the last paragraph of the above post can be simplified to "I'd prefer a succinct summary of ideas with exposition in spoiler tags". I'm not the editorial police just asking y'all to think about this.
1) Perhaps impose a word count maximum 2) Have one thread for posting ideas and a second or multiple threads for discussing them "Popular Voting and Influence - Discussion" One idea per post in the idea thread. Close the idea thread at same cadence, let the discussions continue. 3) Provide clearer guidance to posters such…
I don't play foundry because: 1. The rewards are garbage. Until they allow for excellent rewards (think Dread Ring daily lair quality) to be in those end chests - forget it. Every foundry quest should allow that scale of reward for the first time played only. Foundry should allow for profession nodes as well with limits -…
Sure. But now they have some evidence that there is support for a wider solution. May have an impact, even if they half-*** a fix the first time around.
400 dollars in, three 40s, and frankly, anything LESS than a full wipe or something equally comprehensive, will leave me pretty disappointed in Cryptic. Shut the game down, fix the exploits, wipe everything.
I support a full wipe of the servers and a restart with refunded ad and zen, and this is with three 40s and a 10 and over $400.00 spent. People are handing out Cats (900k ad) for free in the trade channel on Dragon, it's over and irrecoverable.
In my experience, and I am by no means the best Tank player in the world, it is often more trouble than it is worth to try and hold threat, unless you're fighting a Dungeon boss or one of the larger mobs. Where I try and bring value to the team is with the Damage Resistance debuffs (Tide of Iron and Marking), coupled with…