Fox Shift: This is still -35% (or -33.5% ?) damage vs. a single target when compared to live. Furthermore, it makes the interaction with Agile Hunter much worse: -4 seconds to ranged encounter cd on live vs. -2 seconds (vs. a single target) with this proposed change. Thorn Strike: This skill is still displaying much higher…
Great news! There are currently 2 bugs that will affect the testing and feel of changes to Fox Shift and Thorn Strike Fox Shift: The +30% bonus damage to first target hit is currently not being applied. Thorn Strike: Tooltip damage is not in line with actual damage - tooltip shows as roughly +40% of actual damage. Also,…
FYI, Power has always been this good. They're just changing how the stat displays. Anyone who's ever taken the time to test things out themselves have known the power of power for a very long time.
Empowered Black Ice gear has far too much tenacity. With a full set, players will have around 33% tenacity in total (including base 10%). In my opinion, a +10%-20% increase in tenacity over profound gear would still make it very appealing. An increase of over 400% is just ridiculous. EDIT: And fyi, I have mapped the…
You are right, and that does sound reasonable. Just don't go too crazy on electric shot - it will cause adoption problems for Pathfinder, unless that paragon's skills get a major rework. AoE is really the only thing for pve, and losing out on what may become our best AoE atwill would be difficult for some to swallow. This…
I agree that clear the ground is already an excellent ability - and do not think it needs a buff at all. Clear the ground + blade storm + twin blade storm is very impressive in a pack of mobs. I always always always outdamage split shot rangers with it.
Honestly. Stop replying to this thread. I'm sure the devs are as sick as I am that every other post (literally) for pages is your opinion. Your endless stream of replies are making this thread a tedious read, and there is some very good feedback and very good information that your posts are masking. I'm honestly not trying…
In all honesty, from a player who truely wants to see all classes balanced, HR needed very few tweaks. When the tenacity patch hit live, HR achieved balance by virtue of GWF and TR doing less damage to us. For the first time, I could actually beat a top-tier GWF or TR - but the fights were so close it was hard to tell if I…
As this is a pvp-centric module, my feedback will focus on pvp. Hunter's Attack: Has zero use in pvp. Hunter's Teamwork This at-will has zero utility in pvp. Careful Attack: Description says it signals "gaps in (the target's) defense" but does not reduce their defense / mitigation. Damage is far too low to be useful.…
To me, this alludes to a change in the tenacity formula (meaning other gear with tenacity would also have their values increased). The gear is still extremely OP compared to current offerings.
This gear seems much too easy to get for it's level of power. Have you considered requiring level 18+ of the approriate craft (weapon/artificing, plate/mail/etc) to acquire the stuff needed to make refined black ice gear? There will no longer be any reason to get weaponsmithing / artificing to 20. I clearly haven't tested…
Very true, but you do give up typically better personal heals for it. I'm not going to argue that it is not the most powerful pvp artifact, because it is. I'm just saying that it DOES have a downside. The real issue with emblems is when 4/5 or 5/5 of a team has it equipped. EDIT: The 4th scenario you gave, the player would…
I've actually been wondering about that lately. Why is it that when I dodge Ray of Enfeeblement, conduit of ice, et-al... I still get the debuff, but Constricting Arrow was changed so that it does not (unless you, too, are an HR).
What is the % increase in damage for rank 3 ambush? This will be difficult to tell, even when the servers are available for testing. Battlehoned: Even without testing, this seems very underwhelming. Have you considered adding a flat +% to regen instead? For many players, +100 regen is like +0.3% or less (which, in pvp, is…
I dunno man. Emblem is pretty bad compared to waters except vs. bile trs. Even vs. bile trs, it is easily countered. They DO have stealth. EDIT: gg though. I had fun.
Thorn strike: Excellent. Can you consider making it a targeted aoe at least? Making the skill track a primary target will really add to its usefulness. Ps: current description says higher hp = higher damage. Thorn ward: Can you please comment as to whether or not this should be dealing damage to enemies in stealth? It…
I get hit and cc'd (especially prone) all the time while the fox shift animation is going. As mouz said, this causes the skill to bug and go on CD while still showing as useable. The animation and audio fx even start. It is really quite annoying.
I think the changes to Thorn Strike that you mentioned sound great, but they will not make the encounter good unless it becomes a targeted skill. As for Thorn becoming a replacement for Fox - and I understand that you had a desired effect for fox to follow - let us compare the current fox vs new Thorn. Fox (current) Melee…
Just tested vs. Persephone. Whenever he dodged constricting arrow, he would not be, "grabbed two more times". I know this was an issue in the past, but it seems to have been fixed in the tenacity patch.
base 175% crit serverity +p.vorpal =225% Crit severity +half-orc =230% ~1% increase in damage when you crit....so overall like +0.4% damage increase? I'm not sure about you, but +0.4% damage does not qualify as good in my books. EDIT: Maybe you think the difference between 225% and 230% is +5% damage (lol)