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What is the Arc Client?
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  • Well after reading through here I find it fairly pathetic that no one from NW Cryptic or Gearbox haven't answered such a basic question. Sure this is just a game. ..but people here have real emotional investment in it. And if the pandemic taught (most) online companies anything, its the value of working even more closely…
  • It has been said here that there is no prize for being the best CDP member. ..but in a way there is. We either keep the status quo, or fight to be heard in the hope of something better. And there are forces aligned on both sides. It has also been said that some long time posters here already know what the posts are going…
  • I propose a change where more and more of character progression towards "endgame" becomes dependent on gainfully assisting a newer player. Not by completing content instead of them (like we had in leveling dungeons), but explicitly by teaching and assisting (mentoring) them to better play their class and role. Mentoring…
  • hmm I think I might know where the gap is here. "I am not sure what part of this is hard to understand." You're presuming that it is 'more efficient'. Both (I think theres 2 major mentor ideas going on here) aren't presuming that at all. My posts spent quite a bit of text describing ways that make sure its not the 'most…
  • I would think so.. yes it seems that some amount of reward for both the mentor AND mentee should be available. Certainly this was just written in a few minutes and not put down as a full implementation. I just put down the details I thought of as I came to them. Secret vote.. yes. I had assumed that. Generally using the…
  • Your quote about phase 2 would be fine, except that you've been doing this since page 4 .. before phase 2. That was at the time above your paygrade, and continues to be largely non-useful. Not just to me, but to a range of people that have continued to push back on your patronizing responses to people's various ideas. This…
  • Who would benefit? Everyone, if you're any fun to play with. Again this plays into the whole idea that only possible reward of a dungeon run is opening the chest in the end. In the current game this is the situation we live with, so is obviously the primary way to achieve a successful dungeon run and not have 'leet'…
  • Well yes in my opinion. Thats the one I have, and the only one I would present. Just as a focus on efficiency as a aspirational goal is your opinion. Efficiency in itself is not a neutral term, it is a technical term, a clinical term. Its one that describes the worth of a creative endeavor as entirely quantifiable within a…
  • Had a further thought on this.. It kinda does depend on the rank of enchantments. Obviously not in a direct manner. I was reminded of times when we still had salvage. I would happily go with low IL guildies and even rand queue sometimes to just support and get them through. Nothing was a challenge at that point, most of…
  • That is an additional problem but not one that negates the benefit. I also PUG frequently. In doing so I've run into toxic players of both varieties.. however there is far less complaint in all the various forums of the powered being toxic in various ways than stories about newbs doing so. Besides as grizzled vets we've…
  • Yes there is a portion of this game that care about efficiency.. and that part encompasses the worst and most despised pieces of the game. People focus on efficiency because of a lack of any alternative. We run the same content thousands of times, we run it with the same eq, the same character stats because we have nothing…
  • Ah yes, I see there has been much strife in my absence. I think its important to review why this CDP format is here for us, and specifically why I am here. This structure is explicitly the initial step in a process to elicit new ideas. From the CDP rules: These subforums are meant to be a collaborative discussion where we…
  • ok I was going to be done but.. Thats pretty rich coming specifically from the guy that writes the guide on TOMM, states speciically that all you have to do is meet pre-designated stats that you've written down for them and learn the mechanics to win, and that its easy when you do that. You take the time to creatively…
  • Should there be alternative 'horizontal' means to achieving high end gear like professions, loot drops, or lockboxes that can be aided through zen purchase? Here in this CDP you have been receiving a lot of advice from some people whose point of view taints the potential new customers experience. There have been posts…
  • Part 1 of 2 Feedback Overview (short description of the proposed feedback) Address and normalize the value proposition of purchased items especially zen purchases Feedback Goal (what this feedback would target and accomplish) Increase consumer confidence, reinvigorate zen purchases, improve customer satisfaction long term,…
  • Emergent Gameplay!! Thats the term I couldn't think of. Sleepy french brain indeed. :P We take time out to play in a world of fantasy and rampant magic, only to be told that the ONLY way to accomplish a goal is to stand in front of the biggest baddest mystical baddies in the multiverse and beat them to death with a sword…
  • Yes I knew that you wouldn't get it. You self describe as having 'no sense of humor', which can be extended to encompass a lack of imagination and play. Just because it doesn't tick the boxes in your accountant pathway doesn't make it an exploit. Just adding up the numbers isn't the only game very many others of us want to…
  • part 2 0f 2 Ok enough history... I can say I'm thoroughly for largely horizontal improvement with a regular high quality vertical step that is far less frequent than we have today. How can I say that? Didn't I just say I wanted more content? They aren't mutually exclusive, in fact that way of thinking is part of the…
  • Part 1 of 2 I've read all the posts up to this point to keep up to date. For myself I will limit my posting to attempting to present my ideas and a broad overview. Its not useful in an idea gathering mode to debate the nth detail of proposals, market responses to them, etc. I realize this may still be a bit broad, but this…
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  • I Read all the posts *squint*.. endgamer, long time vet, guildleader of a max guild used to helping lesser geared players, playing with f2p only players, and whales too. Feedback Overview (short description of the proposed feedback) VIP should be left largely the same. (If it aint broke don't fix it.) Some relatively easy…
  • Just couldn't bother to make a better set eh? Apparently you don't know this bit, so Ill go ahead and say it even though it should be obvious. Players should never expect their equipment to be straight out nerfed. When equipment that was hard won and then refined is devalued like this it leads to player anger. You aren't…
  • " Please note that promos do not typically begin on a weekend date. " Translation: We rely on the customers to know when we aren't doing our job right. For shame. Apology later on in the comments noted. Still.. Remember when responding to work, its work related and if you're not prepared to be on call for that duty, take…
  • hmm.. I have this happening on 7 toons.
  • #1 the only thing keeping the mod 16 changes in place is the devs stubbornness in the face of their ineptitude. So, no the playerbase that feels there should be a roll back is right to keep asking for it, especially being this close to the mod in question. Its not like we're asking to go back to mod 6, where 10 mods of…
  • "I agree. And when they start bad mouthing the game and/or the devs, and then in the same video, ask the devs why they don't listen to them, I find that especially laughable. It should be obvious why the devs don't even bother watching certain people, when all those people do anymore is bash on the game, the players, or…
  • "I mean, it's also possible that one dev may be sympathetic, but The Higher Ups™ made an executive decision and It Is What It Is™" Sure its possible, Id say even likely. Unfortunately that doesn't matter in the slightest. We have to deal with the product they release. Within that if they don't have the power to fight bad…
  • "if you genuinely enjoyed the buff/debuff focused gameplay of pre Module 16, there's not much I can say or do to dissuade you from that opinion" Gotta love it when a dev scoffs at their own product like this. ..imagine that, someone enjoying the dynamic of a game thats been a major component for years. Reading these…
  • well its not the connection source.. have a friend playing from a laptop. 2 couples in our guild play and and report 1 being able to play while other can't. I would test if switching computers would let me play, but Im not going to risk them not getting back on just to do cryptics troubleshooting for them. Also switching…