Sounds like a great idea withbprofessions. I can think of no greater reason than to read @"nunya#5309" post about 17alts to keep it going. I can’t imagine the time and patience it must require to run years old boring content, over and over just to get curriencies. To me, the req’s made sense years ago when it seemed Nw was…
It struck me that the guild hall and requirements were based around a game involving raiding. When nothing followed Tiamat, the req’s should have been adjusted down. As for the heroics and the slogging of influence by means of evaporating mobs with one shot. Ugh. While I hear you with new players, is it safe to assume a…
I’d like a return to the Omu style of campaign progression. This whole pseudo quest grocery list style system makes staying awake the greatest challenge. Also +1 for adding monks..but only if they can feign death. Bring pulling back!!
Before jumping on them too hard it would be valuable to remember the games design does everything it can to encourage undisciplined play before dropping something like the hill climb on them. I’d proffer it’s quite reasonable to find something to appear impossible without having solid fundamentals to rely on and those…
JUst darken the fire. The eye will always be attracted to the brightest spot in the frame and right now your fire is the hero and I’m guessing your shooting for your hero being the hero of the shot
But you, and your teams struggles speaks to a need to learn the fundamentals of team work and mechanics. Where would these fundamental mmo skills be learned without content which forces you to do so. Making it easier simply gives the green light to the pack of hyenas mentality which dominates the player base and frankly…
I don’t think soloing, despite being impressive, is a good example of why it doesn’t need a nerfing. To me, the guy a few posts above who stripped down his gear with a few guides and ran it proves the point that it’s fine. I’m not sure if I could accomplish that with people I presently know in game...but I know for sure…
Ugh...these boards...they randomly truncate 90% of my post..randomly. Don’t have time to type all that again. But the short of it is. Without an assist key things like teamwork, viable crowd control and a myriad of other things become very difficult, if not impossible. As an example, I would point you to the, “Nerf FBI”…
> @greyjay1 said: > That's pretty much what the built in "assist" command does. > It targets your target's target. > However, if you want to lock this target, you have to combine it with something like the "hardtargetlock" command. > > examples: > /assist$$hardtargetlock 1 > or > /assist "bob the tank"$$hardtargetlock 1…
Oh wow..yeah..of course. Simply put an assist command does exactly what it sounds like, Your target would always be the target of the person you've chosen to assist. 99% of the time this would be the tank. Having the group always assist the tank made pretty much everything work better, from focusing team DPS(nothing died…
@"mordekai#1901" Actually..That’s false.. Putting hands in to the lower earning brackets tends to put the money back into the economy rapidly simply due to the fact that the lower brackets need things(for one reason or another)..as a group they will spend faster and more.. Whereas the upper brackets have no such pressure…
I remember something about enchantment swaps being very complicated. That said, artifact powers not sticking is really annoying. Especially at 5k ad a pop.
All this is well and good, but to me, the biggest hurdle is the difference between teammates, and people with a hero complex. Problem is, NW caters the content to the hero crowd. Hero’s tend to suck as teammates, ergo as soon as any content requires a shadow of team play, things go to pot. A good example is that ‘FBI needs…
> @chemjeff said: > In my opinion, the problem is not with the difficulty of FBI - that is just about right. > > The problem is with the players who queue up for it without being ready for it - people should really run any content a few times with a "proper" group before queueing up for a "random" run that includes that…
> @"smegman#1430" said: > Thing that gets me is the respawn rate. Very often...not 100%, but very..very..often..the named mob will spawn at a faster rate than its trash placeholders which serves to pretty much cater to the brats out there. By that..I mean..why run a camp(run=keep all the mobs down and arrive at their spawn…
> @mentinmindmaker said: > In my experience, trying to CC that orc to avoid summoning his friends, has only worked once. The rest of the time, people either aggro everything either unintentionally or intentionally, or the orc has so much control resist compared to what most players now equip, that the orc breaks free and…
Ps: pwe is a public company which isn’t really a net positive anymore...in fact I can’t really think of any pubic company I have a very high opinion of with the exception of Tesla, which hopefully won’t be public for much longer. Personally I feel the f2p is a steaming pile of hampster and would take a subscription model…
> @thefiresidecat said: > Why is it too much? Simply because it affects one of your avenues of earning ad isn’t really a reason. > > > > I think it’s fine due to the large amounts of enchants, artifact gear(including weapons), and alternate gear for loadouts which needs to be leveled up. If loadouts swapped enchants it…
I just want something viable for dps which doesn’t have trash stats for casters...ya know. Like int/cha? For the life of me, I can’t help but thinking that some jerky SS cw’s (of which there used to be a lot of), used to antagonize devs back in the day when they were just normal players...also guessing they played…
Regarding that first part of FBI..your aware that you don’t have to engage all the mobs simultaneously ya? ...And when you don’t rush in like an unruly pack of hyenas, it’s apparent that one mob has a little dialogue, then runs off to grab his friends. Preventing that runners escape makes things very manageable.. This my…
Unless control can be expanded beyond a quick freeze stun it’s pretty useless...an Enchanter we are not. If they want to introduce something like that things could become interesting...however, until then we’re debuff//light dps and that’s kinda...meh...
Why is it too much? Simply because it affects one of your avenues of earning ad isn’t really a reason. I think it’s fine due to the large amounts of enchants, artifact gear(including weapons), and alternate gear for loadouts which needs to be leveled up. If loadouts swapped enchants it would be slightly less of a…
As someone who uses the enchant weekend to level up the enchants on their gear..and given how fast gear comes and goes in this game, would like to level up a few more after finally completing my equipped ones (11-12presently), I’m all for it. Additionally, in this newish world of loadouts, having enchants semi permantly…