I have an idea. Why not just get rid of the nodes entirely (possibly incorporate a new queue on even same map layouts) and utilize the scoring system used in dungeons. This would make it more PvP and less king of the hill. The rewards could be based on ranks in each category albeit pain giver, healing, immovable object,…
I've only been playing a couple weeks now and have my T1 set, working on T2, full tank spec. From what I've experienced I find it hard to believe that they find this a viable upgrade by slightly increasing the threat we generate (which I have little problem gathering aggro now) and no addition to defense. Maybe it's just…