There were times at STO when our "play map" button while building was taking 5-10 minutes to load a map, and that was not worthy of a "known issues" post. Long before that happened, when one of the season updates completely broke like 90% of foundries, that was also not worthy of being a "known issue" at the time.…
For me, it saps a lot of my motivation, knowing that I'm putting a lot of time and work (yes, it does feel like work battling the STO foundry), and virtually nobody will play it. A storyteller needs an audience. Otherwise I'm talking to a wall after an epic battle to get a toolset to do simple things. Granted, this is with…
This is something I noticed occasionally visiting these forums out of curiosity. As a STO author, it was actually a little sickening to see so much activity and hope during NW's launch. People seemed very optimistic about the future, and it was (understandably) voiced in a tone that ignored the longer history of tool. It…
I am an outsider to your community, so please forgive the assumptions. I have seen first-hand what a dedicated community manager can do (along with his team of mods), in spite of our game not seeming to have a single programmer who knows about the Foundry. Please don't point to the system, as if that excuses what appears…
The contests are about the only thing keeping us going, since winning a contest is a guaranteed featured spot. Without a contest, I'm not really sure if I'd have the motivation to even make a ninth or tenth mission, since it's like 60 hours of work for 60 reviews in a year.
Winning authors of community contests don't get zen prizes? Granted, it's only like $10 worth of zen, but it's a nice prize after 6 weeks of a contest and voting period for a Foundry challenge. Here is the latest one for STO. Perhaps your new community manager could do something similar. The morale around here seems much…
You guys do have a community manager, yes? Even if he or she is new? This level of disregard is astonishing to me. Why have you not organized? This is crazy.
If I recall correctly, they gave us 10 to start with, and then they expanded it to 15. When we were around the 1 1/2 year mark, they expanded it to 40. I have no idea if the same will be true for all of you. When we got 40, it felt obvious that there were like maybe 200 people in the world who cared about telling stories…
Interesting. What does being "featured" mean? What do players get for playing a featured mission? What does the author get as far as a zen prize and stuff? Just curious. Please correct me if I'm wrong, but you have like 15 mission slots as authors. Is that right? We have a 40 mission limit, but we usually use each slot to…
At least tell me that they are featuring you regularly, with community contests and such. About the only way we can get plays is with a spotlight, but at least our STO community manager has been very active with contests where winners get a spotlight. And on most weeks when the Foundry isn't broken, there is a chosen…
I'll assume that as soon as you folks get a few of those 1-star "where's my lootz?" reviews, then your missions forever disappear from a static list of the top 50 or 100 "Best." Is that a fair assumption? It sounds like our situations are comparable, in that you either have a spotlight that gets played or a mission that is…
My jaw has dropped. How often does this empty box (of sorts) actually happen? I can't imagine how many angry 1-stars STO authors would get from players who open a present at the end of our mission to find nothing shiny in the box. That seems like trolling the player and letting the Foundry author get the backlash for the…
Sorry for other questions. This is fascinating to me. If my math is correct, then it sounds like your team could better "port" STO's rewards systems. Because it sounds like this is the comparison: Play 3 hours of quality story in NW and it earns you some green loot and 1/6 of your daily refining cap (maybe you use a…
Imaginarum posted: This was true for us, as well. But, for us, the problem was that all of the Foundry devs moved to the NW team. Last time I knew, you still had them. It happened about 2 or 3 months after launch, with new things like branching dialogues and triggers. There has never been an update to match that one big…
Is there a cap on how many diamonds you can turn in? That would give me an idea of what 4 missions are actually worth. So, if I understand all the responses in this thread: Your diamond-to-zen currency is only related to Foundry with a wrapper quest that privileges 15 minute quests, since 3 or 4 story quests would probably…
Do Foundry rewards not scale with the length of the mission over here? They tried the 15-minute minimum at STO well over a year ago and it was a train wreck. It's been fixed for a long time, so that an hour-long mission rewards 3 or 4 times the dilithium (our currency) as a 15-minute loot farm. You guys probably don't know…
Really? When I messed around with it, it was doing all kinds of weird things. Just trying to build a city in the sky was a nightmare of falling through the map, having Y values automatically reset, and generally being unable to manually edit x y z values just to make a set of platforms in the sky. But, I only messed around…
I wasn't one of the interviewers of that specific podcast, but we are well-trained to know that we should expect very little. At this point, we're hoping that maybe we can convince a dev from the art team to come in on a weekend and maybe give us a few assets. There are also a few things supposedly being ported from NW,…
Your unofficial speculation is at odds with the demonstrated history of the toolset and its devs. Look at the record, please, before offering reactionary defenses based on assumptions and hopes.
Yeah, but they're not seemingly doing much with the UI so that players can find our missions. We have a pretty static list of the top 50, a hot list full of farms, and a new list that nobody plays. So, they're actively encouraging a weekend event, but I think I'd trade it for a programmer with a weekend to work on the UI.
STO is about filling buckets with marks. We need different kinds of marks to building our starbases and stuff, as well as get shinies. The marks are not worthless. Of course, playing Foundry missions may still not be the most efficient way to earn all the stuff we need to fill buckets.
Our devs are also policing the Foundry exploits and very slowly fixing some critical bugs. I'm assuming that all of you get bug fixes all the time, since you have a foundry team, allegedly.
After years of being a foundry author whose only real encouragement comes from a community manager, while programmers and artists pretty much ignore the thing, I am resisting the urge to scream nonsense about the future of the toolset, even if there was active support from a community manager. At least at STO, our…
At STO our community manager is responsible for this, and it happens quite regularly. The only time it usually doesn't happen is if there are major problems with the Foundry (like it's down for a month or so). The spotlight is about the only thing we get these days, but it does happen frequently. If they are ignoring it…
Well, they revealed at STO that our old EP was put on a new secret project and it is not a console port of NW. So, if it's another game that includes Foundry, then your Foundry team is probably long gone.
Summary: "Yeah, we realize we've done very little for the Foundry in 2 years and nobody is in charge, but we'll try to bribe a dev to come in on a weekend to get you guys some assets. I also really think that somebody somewhere is working to port a few of the minor NW features, after we told you 2 years ago that we'd…
You NW foundry folks might want to listen to a recent STO foundry interview. It might be a good indication of what your situation will be like in a few years. http://www.youtube.com/watch?v=ADhhw2Rh3YY&list=TLzMwXyz8XRBCy8AAAWQh6k39ZMYLiw4eI