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What is the Arc Client?
Install Arc

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  • If you look carefully at the tooltips of containers like that, they'll say one of three things in the list of drops: "profession resources", "profession assets", or "profession items". Only the ones that say "items" can randomly drop resources or assets, otherwise it's fixed to one or the other. The image in the celestial…
  • It's neither of those areas. It's a Cleric buff that gives defense and deflection... I forget the name. Check the buff list for an icon that looks like a skull.
  • That's a misrepresentation. It's not like you didn't get anything at all from the boxes. You just didn't get one specific item.
  • I've pretty much stopped running epic dungeons because of this. Running dungeons is only fun below 60 now, while leveling alts... and even there people are in such a hurry to finish the dungeon that most of the time they don't talk or explore or do any of the optional content. Just bumrush for the boss. Really frustrating.
  • All of these things can and ARE already tweaked for PvP in this game. Damage AND healing are scaled. Most forms of CC have their duration reduced significantly. It's just that they're tweaked so poorly that PvP is in a horrible state in spite of it. In some ways, even because of it. Anyway... the point is that bringing up…
  • Ledge knockoffs and the like are fine with me... that's just clever use of game mechanics. After all, it could be prevented easily enough with invisible walls. And it has been prevented like that in a few specific areas and boss fights. So I see no reason to assume that the open free fall ledges that were left as-is are…
  • I was convinced the OP was just being sarcastic until I read his responses... People these days, SMH.
  • I'll second that. Been there done that. Tactical knockbacks? A-Ok. Gratuitous knockbacks that serve no purpose? Most frustrating thing ever, especially for the melees in your party.
  • Only if one or more people in the party are outside the queue-able level range for the dungeon. If everyone is in the dungeon's level range, the party leader can just queue the party up for it.
  • Kind of off-topic, but that is one of the first fights that requires paying a lot of attention to add control. The wolves that spawn periodically need to be burst down and/or controlled immediately. They have little health, but will attack squishies for around 700 normally and over 4500 when they enrage. And they have very…
  • Voted nerf heavily. Preferably, by making their effect unique, so they cannot be stacked.
  • It's not BS, people just fail at reading comprehension. It gives "priority log-in access." Log. In. Not dungeon queues.
  • You know, this is something I've noticed as well... but I figured I was just being paranoid. It seems like whenever an NPC walks into me and moves me out of their path, the fusion will fail. In fact, I can only remember one time that it succeeded in spite of me getting bumped. And I have been paying attention to successes…
  • Streak breakers compromise randomness and can be (ab)used to game the system.
  • What makes you assume the OP is from the US? I'd wager he's not a native English speaker.
  • Correction: you'd think you know something was up. And we'd see more of these threads from people who don't even have a basic grasp of statistics, claiming they have proof that the system is broken.
  • 400 is not only too small to determine the percentage experimentally, but counting the enchants you start with is also a misleading metric. What matters is the number of fusion attempts, not the number of enchants you start with. If you start with 400 enchants, and assuming you are using preservation wards, you're trying…
  • Over large sample sizes, of course... if number generator, for example, generated even numbers more often than odd numbers, it wouldn't make for a very good random number generator. On the other hand, if, across a sample size of 10 (as proposed by the originally quoted post), it always generated exactly 5 even numbers and…
  • I don't see how a pseudo RNG versus true RNG argument is relevant to the post you quoted? Pseudo RNGs aren't necessarily designed to produce smooth distributions. In fact, it's something they typically try to avoid in an attempt to more closely mimic true RNG and be less predictable.
  • Like sogronnwo, I also fuse enchants for profit. It's not the only thing I do for profit and I don't always do it because it's not always profitable. But when I do play the fusion game, I don't just blindly gamble. I calculate the profit margins using current market prices and the percentages given by the fuse window. If…
  • I wouldn't calling it boring or unconventional. Trade is a pretty standard way of getting rich, both in MMOs and the real world. As for boring... well, certainly not everyone's cup of tea, but I have quite a bit of fun with it. Thanks to bots and gold sellers, enchantment fusion isn't what it once was. You have to know…
  • This patch isn't even available for download yet. You're probably confusing it with the much larger patch from this morning, here: http://nw-forum.perfectworld.com/showthread.php?375171-Patch-Notes-NW-3-20130529g-25
  • Sunburst was the thought I had as well, when I started my second character (my first being a Cleric). When I was starting my first, I assumed it was some form of turning undead as well... but I didn't know anything about the game yet at that point.
  • Oh, it drives me absolutely crazy. When tending my auctions and stuff, I switch to the more empty map instances of Enclave just to avoid all the people sitting around on Howler mounts. Most. Obnoxious. Sound. Ever. They just won't shut up. Ugh. And, as far as I can tell, there's no way to disable mount sounds in the…
  • It's not just the rank 5s. There are also botters and gold spammers selling rank 6 and 7s. It's just not quite as obvious there because they don't typically sell those in stacks of 99 since nobody would buy that many of them. Besides, there are legitimate players selling them too. But you can still tell if you know what…
  • That's true only if you're strictly staying within Leadership out of principle. However, from a practical perspective, the Mass Production jobs in crafting professions are level 1. Even if you only want to level Leadership up high, you can still do a level 1 job in another profession, right? It doesn't require any…
  • Ugh people. You don't need purple workers. Only blue workers. There are level 1 jobs in all gear crafting professions that can take up to 4 workers. Blue workers have +25% speed boost. 4 * 25 = 100. A picture is worth a thousand words, I suppose: Voila, 100% speed boost. I use tailors in the image because I happen to have…
  • ... Well, are you a GF? Because if you are then, yes, coloring your GF armor in the traditional colors of GF armor won't change anything. The point of those dye packs is to color your armor in the default colors of other classes.
  • Or you can just buy 4 [Master Platesmith] on the AH, run one of the low level platesmithing rare jobs (or the mass gathering job, but that takes longer), and then turn around and sell the platesmiths back to the AH. Costs only a few thousand AD, at the most, when all is said and done. Edit: Any other crafting profession…
  • I like it better than the other professions, but there are quite a few issues that could use some tweaks: 1. I'm assuming, at this point, that experimenting yields nothing but unstable potions once you get enough scrolls to advance to the next rank? But I'm not sure. The UI offers no explanation or indication and the…