Couldn't agree more, I would kill at least 2 enemies using LA in PVP. Regularly 3 or more. LA was by far the best PVP daily a rogue had, to say it was only good for PVE makes me think some rogues are pretty bad at pvp.
I would say it's more common that class balance is done for PVP, but i have seen several instances in multiple mmos where the devs have balanced classes for pve. Tuning down the mobs or tuning them up doesn't always solve the issues that a class can have, particularly if one class is doing it's job way better than another…
It isn't a 50% loss of dps since lurkers isn't always up. It is still a pretty big change, I don't have the exact numbers and couldn't be arsed to come up with them. Just trying to keep thigns accurate. Lurkers isn't 100% uptime, rogues take awhile to build AP, I would say at most it's a 25% dps loss, which is pretty big.…
So say it's the "right way" is pretty silly since all of the rogues encounters do remove him from stealth. Also, impossible to catch is pretty much meant to be used to mitigate damage while you are not stealthed.
Considering this a DnD game I find it unlikely rangers will be able to do this. If anything, this shoudl be something that a caster can do. Then again, in Neverwinter, a wizard cannot cast invisibility, so who knows! Just imo
Looking at expansions of other MMO games, they usually charge RL $$$ to access any part of the expansion. I would imagine there are some exceptions to this, but even F2P MMO games like DDO, LOTRO charge $$$ for x-pacs. I personally view module 1 as being akin to an update of other mmos and not an expansion. It does feel…
I think the devs are thinking this are trying to slow down gear "progression" here and not trying to limit the ability of players earning AD through the AH. You can get a brand new level 60 in full epics very easily with the seal/glory items. If you were to buy them, it also wouldn' tbe very expensive (most likely less…
As a person who does not play a rogue in PVE at all, but does play one in PVP, these are my thoughts. Note that I do also play teh other classes. Cloud of Steel: This power now has 8 maximum charges, down from 12. Removing 4 charges may be a little too much, I personally feel removing 2 charges would suffice. Still, I…
Scrapping either pve or pvp is a pretty silly proposition for a modern day MMO developer. Personally I want the foundry to be developed and turn into something amazing, but I think that's on the backburner. As far as games being better without PVP? Disagree entirely. Look at how small the PVP maps are in NW compared to the…
There is no debate, spells that decrease mitigation do not "max". They continue to put the afflicted enemies into neg resistance. HV is by far the best CW set for increasing total group dps. Shadow weaver will probalby put you at top dps on overall damage, but the damage you are doing to monsters that are going to be…
Everything after your first sentence is a solution to your first sentence. So yes, they are about pricing. I would reply to your other comments but I dont' see the point as my post that took about 10-15 minutes to retrieve data from the in game AH and post it on here with a good quality post simply was edited because it's…
LOL how is the thread not about pricing whent he first sentence of the OP says: "We need an overhaul of the purple gear because at the moment there's just no purpose for it, it's literally worthless in the auction"
Wasn't really meant to insult you. I do agree however that the delve chest needs to be less relevant to acquiring BiS items. What I don't understand is why you made your post claiming that purples on teh AH are worthless, yet if this were actually true, the delve chest wouldn't be of value.
I do agree some changes to the epic gear could benefit the game, but to say there's no purpose for epic gear and to say it's worthless on AH, makes me question whether or not you've done any T2 dungeons or castle never. There is indeed some loot that is worthless and some that there isn't much purpose for, but this has…
Marketing is all that statement was. They can't even deliver on some of the stuff that they put in patch notes, I wouldn't count on them delivering on something like this that they've already admitted to failling on (ranger won't be till later this year, 2 months will have passed from "official" release, nevermind the…
GF has more single target CC than teh common CW. Oppressor CW or other chill based CWs might be close to the CC a GF has, but still prone is a much better disable than choke/chill/freeze due to unstoppable and ITC note being able to function while prone. But yes, the CC in neverwinter is ridiculous and lowers the skill…
A better conspiracy theory would be that companions are deliberately made to be generally useless, or barely usefull in the case of the cleric, in an effort to sell blue stones and cats.
"Reinforced Arm slot crafted items are now all Bind on Pickup as intended" Can you let us know a little more ahead of time when things aren't working as intended? I mean really I've spent months leveling up leatherworking and platesmithing since the gloves are kind of usefull to make for friends or profit. Now all that…
If you are talking about total 4 shots (1 stealth + 3 non stealth) yeah sure that's a POTENTIAL scenario. Easily you can do 5 impact shots. 1 while stealthed, shadowstrike, another while stealthed, 3 non-stealth. Technically you could do up to 7 without much trouble. ALthough in practice it's probably not the best idea…
There are seperate charges for when you are stealthed. This is just an example at how much Cryptic failed with tooltip errors and lack of relevant information on tooltips for powers/feats. None of the impact shots are actually "free" it only seems so because it takes 10 seconds to fill stealth meter (this might be…
Sounds like you don't play rogue, and have difficulty posting on forums with respect to other users. I think you should go test impact shot and see that there are actually 3 charges that can be consumed while stealthed. Most newbie rogues don't notice this because impact shot without lurkers does take you out of stealth.…
Kills don't matter when you have 1 sent GWF contesting the far flag and keeping 2-3 of the enemy team defending it. He can have a 0-20 K/D and still win teh game for his team. Kills are good yeah, but without a proper strategy they are pretty useless. Not saying K/D always doesn't matter, but in some cases dying several…
Regardless of whether you have lurkers up you do have 3 shots while in stealth and 3 shots not in stealth that both have recharge timers. So if for example you stealthed, did some stuff, used impact shot you would use 1 stealth charge. If you then shadowstriked and used impact shot again, you would use 1 stealth charge…
Level 20 armorcrafting is already quite lucrative with no investmest. I sell gloves every day at a profit. Don't agree with raising vendor payouts. Crafting ingredients such as thread/coal/salt etc. are meant to be currency sinks and are a good idea imo. Keeps the gold I have from being devalued. Until you can make gloves,…
Why does this matter? PWE/Cryptic makes money when someone trades AD for Zen in-game. That Zen was just purchased by someone else. If anything putting the pack in the zen shop would probably make them more money, provided they also released a new BiS item that people would be willing to sell zen to acquire. I wouldn't be…