I wasn't planning to buy into anything until I've had an opportunity to play it. I never pre-order or pre-purchase - and after reading the whole Aliens: Colonial Marines nonsense I'm much more entrenched in that thought process. In this case, from what I've read and what I understand, it does feel like the agreement was…
If nothing else, the Foundry seems to lend itself to D&D with the whole DM and storytelling mindset. Hopefully with the Foundry being updated for Neverwinter along with this system almost being tailor made to fit the D&D crowd, that the Foundry will work better here than in the previous games the Foundry was implemented in.
I thought I had read somewhere (don't have a source handy) that they had a dev team mostly dedicated to the features of the Foundry. That sounds encouraging. Obviously how many people they dedicate to Foundry assets and how many people they dedicate to continuing story content, classes, etc... is yet to be seen. Maybe they…
That's a very good point. Whenever there are multiple skills that do mostly the same thing (simple direct damage for instance) there will ALWAYS be a preferred skill over another. Things like cool downs on the skills only cause you to put the second best skill in the "rotation" because you can't do the best skill all the…
I don't know that I'd mind the faster leveling as long as the content once we get maxed is engaging. Hopefully the foundry will play at least a part in providing that engaging content once at max level. Only time will tell.
I think I heard about people forgetting to put campfires in their foundry creations mentioned somewhere before, and that it was at least an inconvenience. I thought they acted as sort of a re-spawn/regen point and not so much a "save progress up to this point". Also can't adventurers re-spawn after they die and run back to…
Wow, that was very detailed. Thanks for all of the first-hand info. It sounds like the paragon paths (in their ability to hand out at-will, encounter, and daily abilities) might actually make each class have 3 distinct feels or play styles to them. I think that this might alleviate the concern that people seemed to have…
I think that stands to reason. I think the primary reason people are thinking Rangers and Warlocks first have to do with the nature skill that nobody has yet along with people seeing bows in-game and also the people who've data-mined the files and found references to scourge (Warlock). Other than that anecdotal evidence, I…
It's good to see that a site like that thinks NWO has enough legs under it to last long enough to actually put the effort into a regular column. It already has a decent number of comments (half of which are just complainers or misinformed it seems like), so maybe if there's enough discussion they'll keep it. A bit off…
I wouldn't be surprised to see significant improvements to things like companion AI from one beta to the next. It's probably less likely for companion mechanics (what can be slotted, changing abilities, etc...) to change significantly particularly if they have a near term launch window determined internally already.
I think the Foundry will be the majority of the content that I play - particularly once I've gone through the storyline once. I'm an altoholic so I'll probably level alts as much as I can through the Foundry content if I determine that the story from character to character doesn't change significantly.
For what it's worth, I think the rooting adds at least a certain semblance of realism. If you're swinging a huge sword, you're not doing it whilst running around... or at least you're not doing it very well. Also once you stand still and rear back and start taking a big swing, you can't simply instantaneously stop your…
From the article: Even though he says that some things felt clunky - which he only really used in reference to the guardian fighter - he also stated that he didn't want to log out of the game. I think that's pretty good praise.
There has been several interviews with devs and such at Zenimax that have stated they're planning to release this year. The fact that they should be starting closed beta within the next month or so provides enough proof for me to take them at their words. Now releasing in 2013 is almost a year since this year just began,…
Founder's packs aren't pay to win unless the drow ability, mounts, companions, or other items turn out to be more powerful than what can be gained in-game without paying. In terms of the Astral Diamonds, that's a purchasable currency by default anyway, even if they're giving you a discount on the diamonds in the Founder's…
A warlock sounds like it'd be fun. I wonder though if they wouldn't get a secondary version of rogue, cleric, and wizard out first to complement the two warriors.
I'm not positive, but I'd imagine that the utility they add is negligible enough that if you felt like not using them for purposes of role playing probably wouldn't negatively impact you. It's a trade-off that some people may be willing to make.
I was wondering the same thing. I'm interested enough in this game to give it a try - and I can do so without spending anything aside from my time. If I decide at that point that whatever they have to offer and choose to pay for whatever that content is and support the company I can choose to do so. If I don't like the…
It's true the game is launching with 5 classes - which doesn't really full like a full compliment. They've said they're currently working on other classes and that other classes will be released "shortly" (whatever that might mean) after launch. I think 5 will be sufficient for launch (there's enough variety to field a…
http://www.youtube.com/watch?v=_PWA1unaRCo I like the Great Weapon Fighter video because the huge reaping swings are so visceral and just have weight behind them.
As long as the Founder's Packs are available beyond any open beta they may have (or soft launch if they have no open beta), then I might consider one of the packs assuming I've played enough to make the determination that it's worth the money. To that same end, I almost never buy games anymore before I've had a chance to…
I think it's difficult to keep the general public's attention without throwing shiny loot at them on a regular basis. I would agree that something should be done (having many more fluff modifiers sounds like an interesting solution), but having a magic item only drop on average once per week for a character is going to be…
This is one concern of mine as well. I thought I had read somewhere that the foundry (or it's predecessor or something similar) existed for a couple of their previous games, so that might give us some indication if that's true; obviously we should expect it to be significantly upgraded if that's the case as well. I'm sure…
My understanding is that they provide a character slot that comes with the foundry access with which to use to test your quest/module/dungeon/whatever that you create in the foundry. Even if someone hasn't put the 5-10 (maybe more) hours into the story to level to 15, as long as they can run a character through their…