Top 3: (ignoring the current bugs that need to be fixed and crashes that have to be addressed) 1. Bring PvP gear back to the forefront of PvP - either through tenacity reinstatement or generally better stats and bonuses (that potentially increase when flagged for PvP as current ones do). 2. Rewards - seasons are going the…
> @thefiresidecat said: > (Quote) > you couldn't possibly remember that because I have never pvp'd constantly in this game. i used to do a bit of stronghold siege for stronghold coffer but that was it maybe 20 or 30 times in my entire neverwinter career. other than that mode .. I've probably done maybe 20 total games of…
@trgluestickz I think the respawn timers are set in a rolling fashion; it could be every 20 seconds from what I see. It was probably done like this so that all dead players (from both teams) spawn back in at the same time. I agree that it's RNG, I see where you're coming from, but I only half agree. In a premade game - or…
I am really enjoying the conversation and the ideas that are coming from it. But here we are (on Xbox) 2+ weeks into a mod. Where the biggest and most game-breaking issue is occurring repeatedly with no fix in sight.. At the beginning of EVERY game of Domination at least 1 team (usually both) have at least 1 player…
@nitocris83 I will address your specific questions below. 1. Balance/experience: -I think the path of least resistance forward is to make PvP gear that is better suited for PvP than most of the top PvE gear available. Tenacity could be reinstated to make the gear essential. This immediately evens the playing field.…
I want to raise a point for all those requesting "equalized gear" and "same stats for all' In my mind that removes most of the fun from really dialing in your character via all avenues available to obtain different stat arrays and perform differently. I mean; it's true, mod 16 took away a lot of customization - and maybe…
Hi, preamble: player since launch on Xbox, only continue to play this game specifically for PvP. I want to see it improve and grow. things are not great right now (OP has an AP gain bug, and I haven't played a match yet this mod that I haven't crashed 2-3 times in resulting in losses) even still, PvP is better balanced…
> @superstevenshu said: > (Quote) > its fixed in the latest update, now queue up and help pvp pop:) That is great news! Unfortunately I'm on Xbox, so it may be another week or two before a patch reaches us, but I definitely will!
Very true. Please address these issues. I had high hopes for this mods PvP, aside from some known issues like the OP sigil, I was excited about fixes to the CW shield and buffs to the Hunter paragon. Only, when I que'd into PvP it was a bunch of Palladin's running around using a daily every 2 seconds (sometimes instantly…
Vote kicking is the only mechanic that allows players to combat AFK'ers; people that throw games, and people that in no way shape or form can or are contributing to the game. In the last group - it's not their fault - it's the way PvP is set up. People have no threshold to hit on their character before combating the…
I'm only going to list a single, two-part top suggestion. PvP is really the only reason I still play this game - the combat is fun, and although most character customization doesn't exist anymore - it can still be enjoyable. 1. PvP accessibility - I see this too often; people WANT to play PvP but have no idea what to…
> @kalina311 said: > (Quote) > there will be no cross platform pvp possible ever i dont know where you get that idea : d.. not that i am against it .. Yeah, I never said cross platform; you just inferred it, not sure where you get that idea? I was merely noting we could watch games from other platforms.. I hop on twitch…
This is a great idea. I would definitely make sure to Q up during those times and also have the stream up. Plus it would be cool to see players from other platforms - finally putting to bed the issue of which platform has the best PvP players.
I would be interested to hear your view on what constitutes 'abused'. I kick often; because you get people on your team that don't even try - hide up top and have never heard of fighting on a node.. That being said; taking a loss for a kick isn't necessarily bad; it keeps the good players honest. I've seen a lot of games…
If your argument against a minimum item level is someone having R15 bindings could game the system then your ignoring the fact that most people with R 15 bondings would have other high level enchants to swap over probably - and with an experienced played with that equipment, they could easily know to buy the PvP starter…
This has always been the case with solo Q though; double edged sword - no premades but always the chance of having 4 12k's on your team. Hopefully once leaderboards get established the Q system will start making sensical teams.