Regarding TR Nerfs: 1: Cloud of Steel, is more of an annoyance than actual dmg in pvp. I feel the ONLY time this skill REALLY hurts... is during Lurkers Assault. Lowering the charges without increasing the dmg or the recharge speed renders it as useless for dmg as Gloaming Cut. I feel a more productive fix would be to…
Have you ever pvp'd? A "Kill" is just the last kick, or whoever hit last (if the player does Shift + 2 while in down) I've seen cleric's with 20+ "kills" that they got by running over and stealing from a rogue. What you MEAN to say is cleric doesn't deal high dmg (shocker). Its SUPPOSED to be a heal/support class any dmg…
Reaping Strike: At Will (360deg AoE, weak to med dmg) Wicked Strike: At Will (270 deg Cleave, med dmg) Weapon Master Strike: At Will (huge AoE debuff and decent dmg) Mighty Leap: Encounter (AoE dmg (arguably pretty weak dmg)) Not So Fast: Encounter (AoE dmg, Slow) Roar: Encounter (Frontal Cone push-back and dmg) Spinning…
I Leveled a GWF to 60 as my first character, thought it might be cool... lol what a sobering revelation I had when I went into pvp for the first time, and I got killed by a control wiz 1v1 before I even landed a hit. I thought, well **** I need more gear... so I got gear... stuck it out, and got the full epic pvp gear set.…
I see lots of arguments that rogues are squishy....lol right... if rogues are squishy they'd die when I unload all my encounters, daily and hit unstoppable and beat on them... they totally don't die. In fact.. I've gone toe to toe with several different lvl 60 TR's and the dmg to life ratio was higher on TR than on a dmg…