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  • Thanks for the advice. I guess I have to start all over again.
  • I hate scaled dungeon. Playing as a healer, our character is scale down so horribly that the heal is so abysmal that it makes no sense. What's worse is 90% of the dungeon is scaled so I wont be enjoying 90% of the dungeon. This just show the failure of a product. Please just give up with your "scaling down your player…
  • Probably but still, that doesn't really solve the problem either. If everyone that is being discriminate were to start their own group, do we have enough player to get those group filled? I doubt. There are surely bound to be players that fail to get into group. Especially if they themselves that make the group are…
  • From what I see, I don't think the concern here are about being able to complete with a rainbow party. Its more on the class they played has less contribution compare to the other class thus causing them difficulty to get into groups. It something that only those that get discriminated know more about than those who…
  • The problem with this game is any class that aren't a healer or a tank are gauged through dps. When u put a CW and a TR together, how do u judge? Who's DPS is bigger. In other game, people see a versatile spell based class and a tactical stealth class. Will they complain about who has a greater dps? No, because each…
  • Despite of all the changes and decision made since mod 6, Neverwinter has never been the neverwinter I knew and like. Its all been crude and felt like a little patch/changes here and there that never get committed. Instead of a fully grown and mature game, it felt like a Frankenstein version of its former self.
  • Have to agree that when a game is win through dps check or any stat check, it has more to do with personal stat than player skill. One could argue that combo/rotation require skill, correct timing and knowledge to make a difference but lets be honest, how big influence are those compare to personal stat, companion &…
  • I think Its more of a change of mechanics than breaking it. The barrier is still there and its basic function are still to absorb damage. Only difference is that the damage are not absorbed first hand by barrier but rather is shared among the original hp and barrier. It may look like a nerf for arcturia cases but the…
  • In my opinion, because of how hard the content is, people are gonna be pedantic even about the slightest difference in performance between classes.
  • That's a great Idea. It should elevate most of the problem if paladin shield does not absorb 100% of the damage but only part of it, making heals are still needed in keeping the hp full.
  • Good point. So I guess the issue here is not about synergy between healer class mechanic then. Literally anyone with high enough gear, be it a paladin or a cleric or a warlock, as long as one is capable of keeping the party alive, the other healer are just there as a back up. Even on 2 DC setup, when one DC is geared…
  • Again people, this isn't a thread about how paladin is not needed, neither is a thread for people to boast about completion without a paladin. Would appreciate if u guys stick to the topic or let the issue sink into oblivion and not mention it again.
  • If u read closely from my first post, it isn't about Tomm or how paladin is required. Its about the synergy between paladin and other healer. While paladin shield are up, there are just nothing for the other healer to heal making them idling while waiting the party to get bursted. So your point is kinda off topic here.
  • ok I got what u mean. Adding negative debuff or runic trap like in ME seems to be a good idea since paladin cleansing touch are single target, that would need DC/SW to step in. Great idea.
  • I don't think removing a class unique feature is a good idea. Divine barrier is what makes paladin a paladin. It distinguish a paladin from other healer. Take the barrier away only makes paladin an lesser version of DC since their function are more or less like a DC but with lesser heal mag and higher divinity consumption…
  • U mean HoT ( heal over time )? Yea, that's an idea but the problem is when u have shield on top of full hp, any type of heal is kinda useless since it does not do anything when someone's hp is full. Cleanse on the other hand does synergy but it a situational power.
  • It depends. If it is in the past where they makes the buff value way too big like 30% damage increase, 20% damage resist which is stackable to > 180% debuff/buff making end game content too trivial, then yes, it is bad. A 10% defense/offence buff that does not stack with itself but stack with other 5% buff from other…
  • Yup. I don't get why people are so particular about pally getting a spot when there are another spot open for DC/SW.
  • In my opinion, it is almost as mandatory to have a DC/SW in the group as did with a pally. While pally shield is good, the group still need a high magnitude healer just in case big shield don't proc or got eaten up by huge damage faster than the pally could proc a new shield. Also, in a 10 man trial, 2 spot are for healer…
  • The misconception about a pally is better than a DC that has been widespread are due to people only talk about the obvious ( pally's shield ) but never talk about those that is there but isn't obvious. Such as pally's low heal magnitude and their high divinity consumption ( DC heals 600 magnitude 140 divinity cost vs pally…
  • Well that does not give u the right to hijack others people thread doesn't it? Go open a new thread and leave this topic as it is. Its just rude.
  • I got trapped in the ice simply by walking / standing near it. I call them sticky ice. But seriously Cryptic, please have someone playtest the druffi phase and experience the bug yourself. Do u think a buggy game gonna attract player to your game?
  • My warlock is only level 35 so no comment. Maybe ask at your warlock section in the forum? Its off topic to ask for warlock advice here anyway.
  • There is one thing I learn from playing all the MMO in the past, dead dps is not a dps. If u spec as a glass canon, you are most likely to get one-shot especially in an end game content like Tomm. Its no longer like in mod 15 where all the buff in the world could make your glass arses to be tough like an iron. No one can…
  • From my perspective, people are putting too much credit on pally heals. Indeed pally heal provide an extra layer of hp as shield to the party but it has low heal magnitude. The ideal setup of a party would be consist of a shield provider ( pally) to provide extra layer of hp to the party and a high healing rate healer ( DC…
  • U don't seem to get what I said earlier. Let me give u a better illustration in a situation where DC heal are better than pally. When a person with 500k hp is hit 350k by a boss leaving him with 150k hp and the healer only have time to cast 3 heal before the next 350k land again. For pally case, lets say he heals for 70k.…