Actually, there is warning. If you look at the item, it says binds to character on pickup in the top right corner of the item preview, like it does with every item.
That's what I was thinking. I saw someone talking about bots running dungeons, and I'm just thinking about the amount of coding involved. The bang definitely wouldn't be worth the buck.
It would be in their interest to get people playing, thus interacting, which can create a relationship investment. Hopefully the VIP goes over everything. That is money in their pocket, and the more incentive to buy it without adding huge advantages keeps it F2P without much legitimate backlash. Note, I said legitimate…
The point of the guild system is to get people playing together, and to penalize you if you're solo. The best armor in the game is only available in Strongholds. They are definitely trying to direct the way the game is played. If you don't play that way, you either adjust, or move on. Only serious players spend money. They…
I'm guessing that it applies to all AD that you earn like the experience does, so you'll get it from running dungeons, skirmishes, weeklys, and Maze Engine Dailies as well. If that's not the case, then this change really blows.
I'm not so sure that's a good fix. I personally farm for equipment for my alts with my more "main" characters. It keeps me running for ichor, fangs, and such. Its only fair that when I log on to that character, that I have a way of transferring my AD to my main who is supporting them. Later on, I play the hell out of that…
I believe in something called consequential thinking. Maybe an entire class of investers will learn the natural consequence of investing thousands of dollars to exploit a clearly bugged mechanic.