I fully understand where you are coming from. By inactive I was referring to people autorunning into walls at base or doing something similar to avoid being booted for being AFK. You receive far more points for capping control points than you do for kills (unless you get a lot of kills with a tower rush or defense bonus)…
AFK players in PvP aren't the problem. "Inactive" players are, which obviously include but are not limited to players going AFK. The XP, Glory, etc rewards should be entirely performance based. You should receive a certain amount of XP based on the amount of points you accrue during the match. The winning team should then…