Things I would like to see include... More diverse and interesting traps than DDO Puzzles that require thinking things through, changing method of attack, or by working as a team. Dungeons that require more tactical focused team play A WIDE variety of skills and class options with multi-classing No grinding for gear plz.…
I don't want 1,000 choices that nobody will notice. I want 100 distinct choices that will help me stick out as unique in the bar. RPGs often have immensely diverse settings, like wider chin or thinner lips, that NEVER get noticed. While I DON'T want the cartoony style of WoW, there needs to be BIG choices, like VERY…
I disagree for games with monsters and toons with blocking abilities. Jump becomes a very useful tool for allowing you to jump over the first row of warriors to reach the casters behind. It allows for multi-level combats, and it allows for more complex navigation of 3D environments. I recently played an RPG (Two-Worlds II)…
I'm not sure what you mean by your first question. I was discussing the mechanism of a character taking specific actions to get the attention of a monster. These mechanisms include hitting the monster and doing damage, healing party members, or taunting a monster to attack you (the armored tank) instead of your squishy…
Loot brings up Auction Houses, game balance, and item inflation. And some of what I've read indicates that Coptic will be locking down loot availability. If they aren't letting Foundry mods. even choose the specific loot from chests, then we can project that crafting is out too. This is where mmo and PnP really struggle.…
Measuring sticks and desires: Toon Design: City of heroes has a VERY good model to work from, not that I want to see superheroes in NeverWinter, but I liked making choices that were easy to see and had a wide variety. Many toon designers these days have TONS of details for making unique chins and noses that nobody ever…