This Another thing to consider is some guilds sending in 2 premades to farm each other for the pvp accomplishments (rezzing, executing etc) this is going to have an adverse affect on the board, also, wheres the recognition for DCs on this board?
I was told that the Heroic Dualist 4/4 bonus isn't affected by Healing Depression so if you're going full sent/tank it might be an option, the profound set crit bonus is a joke, grim set hp bonus is better imo. My advice would be to buy the Heroic set from the ah (it's really cheap) and get the Artifact from your glory
I should imagine our members will tweak their chars according to whatever changes affect them but as far as pre mades go it isn't going to be a problem as we don't pre plan pre mades (see what I did there?). One person asks for a pvp group and it's first come first served so unless members change to different classes then…
I'm betting that for most large guilds it depends on the time of day, we usually have 20+ on and manage to get 20 man teams into gg pvp frequently, that being said there are times when theres only 10 or so on
Companions in pvp smacks of a money making move rather than an improvement/change ect. to pvp. When players are stacking cc resist companions will active bonuses get nerfed after enough qqing? I don't think I'll bother with the pvp zone until I know any ad/zen i spend won't be wasted after a few weeks
Knowing my luck the devs will change their minds about companions in pvp just as I buy the feywild pack, tbh I can't see active bonuses staying as they are so I'll wait and see before committing to any purchases
As matches now take longer for less glory I would hope cryptic rework the system somehow, maybe a base glory of 400 each then extra for winning, kills, points capped, assists ect. It is kinda moral lowering to take part in a 45 min match and only get 200 glory
I don't like the profound set so went with 2 grim and stuck with 2 titan (for now) then went regen profound neck and waist, kept my regen decent enough and my ten is at 500. Still early days for me to decide whether or not regen is still needed at the lvl I have but if not I'll grab the wep/knot set too. Not many gwf's…
I only pvp, with the odd dungeon thrown in now and again, and I gotta say this new queue system is ruining the game for me, log in, queue up with my guildmates or pug, wait anything up to 45 mins, rinse and repeat. I would rather play something else than wait around not knowing when I'll get to play and then maybe only get…
First Impression of the PoD (Patch of Doom) Log in excited for new pvp system, q for 40 mins, log out, log in lowbie, crash 3 times, log out, play xbox
I thought for a moment that the drop rate for Lathander had been reduced, I got 3 in 3 runs on my gwf (I bet someone starts another "nerf gwf" thread), but now I'm back to the land of the peridots
How about instead of penalising leaver, give them an incentive to stay? 1 pvp token per match (as well as the usual glory) with artifacts or some useful items available for 100 tokens, leave pvp and your tokens get reset to 0, I suppose the same system could be used with the current glory, leave pvp and lose a large amount…
Trace makes a pretty decent point here, there will still be a big gap between the haves and have nots, an under geared pug vs someone with full set pvp and high enchants will fare the same as they do now, resulting in the same complaining as we get now, so how is this gonna be any different