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What is the Arc Client?
Install Arc

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  • If I may also report another issue that the current test server for Xbox has, it is there is an issue involving the imported wizard character. The at will buttons, along with what would be the powers on the X and Y buttons do not function. This issue seems to be due to the original character the import was based on having…
  • Considering that some classes would prefer to have the set have critical strike and critical severity as the chest piece bonus while other classes would want to have accuracy and combat advantage as the chest piece bonus, the solution would be changing the other chest piece bonus to accuracy and combat advantage so that…
  • If they made genie’s gifts give out reputation needed for the MSVA keys that could be a desired alternative to mindlessly grinding out Sea of Moving Ice again.
  • Are you trying to use public queue for the Crown trial? If you are, the public queue for that isn’t going to pop, as people who run the trial use private queue when running the trial. Groups also use the private queue for running content like Vault of Stars, Master Zariel, and Tower of the Mad Mage, so the public queues…
  • I admit I’m a bit puzzled by the OP’s premise. While charging a fee for a carry run can be looked at as bad from a “games are meant to be played for fun”, as long as it’s in game items that makes up the fee it shouldn’t against TOS. The group has decided to try and recoup some of the expense the group incurred learning The…
  • Are there any plans to bring back events such as Portobello's or the Call to Arms event? It would be nice to play these events again, as these events have been absent for a time.
  • The problem with the Demo trial is that without an group that has their stats in order and high enough damage to take care of mobs and burn demo down in phase 3, the trial is liable to fail. People know that the Demo trial in random queue has a high fail chance, so they would rather take a 30 minute penalty than spend an…
  • Considering how new gear alters builds and such, it’s best to have the reclaim maxed so switching to different enchantments is easier and less costly. The 45 enchantment number is more for people wanting to have all options open, so I was trying to get confirmation if that number was accurate.
  • So effectively, if we wanted the ability to reclaim enough enchantments to fill all the offense/defense/utility slots, we have to turn in 9 rank 5 enchantments of that type, for a total of 45 enchantments to turn in to cover all 5 types of offense/defense/utility enchantments? Would that be considered accurate?
  • I wanted to ask this as I don’t have access to preview as a console player, but are the medallions you receive from exchanging enchantments bound to the character that turns the enchantments in, or are the medallions bound to account? Also wondering if the zero percent success chance for upgrading enchantments without…
  • From my experiences with the reaper’s queue, the worst parts so far have been the invisible/pop up fire from the shores boss and Haiti’s roar and avalanche downing everyone in one hit. The rest seem fairly doable, although the number of mobs and the mob damage in merchant prince’s folly did make for hilarious one shots…
  • It looks like it’s the same issue that was affecting armor kits a little while ago. The coffer still has level 70 as it’s minimum armor level for donation requirements, but all the equipment now is level 20 and below. So the coffer doesn’t allow donations as the armor level is too low. They’ll have to adjust the coffer…
  • The way forte is broken down for the arbiter class is that 50% of the forte stat is added to power, then 25% of the forte stat is given to critical severity, and the last 25% is given to deflect as the class forte defensive stat. The arbiter does receive a boost to the accuracy rating when stamina is full due to its class…
  • Yes, the first stat receives half of the forte stat, then the other two stats get 25 percent.
  • The difference in power contribution could be due to the forte bonus differences the arbiter and the devout paragons have. Arbiters get power as their main forte stat, so half of the forte stat is granted to power. Devouts get divinity regeneration as their main forte stat instead of power, so that could explain the…