Yeah. The alternative is "When dealing damage you have a chance to deal 1000 Necrotic damage over a few (4) seconds. After this effect ends the target receives 25% less healing from spells for 10 seconds. (80s Internal Cooldown) (This ability has ~1% chance to proc on any attack, and can proc on any tick of a damage over…
Boons. Elven Tranquility: When being struck by a foe you have a chance to heal yourself for 400 HP. (60s Internal Cooldown) Enraged Regrowth: When taking damage you have a chance to heal 1000 Hit Points over a few (4) seconds. After this effect ends you have 250 more Defense for 10 seconds. (80s Internal Cooldown)
I am wearing Black Ice now. Here is with my sent set, didn't swap the enchants over, so add ~1100-1200 health I dont remember what I was wearing for the above stats. I think Fallen Dragon MH and black ice offhand before i upgraded it.
For all of those telling you to wear 5-6 Defense slots... You can. If you are running PVP matches and you find people focus you first. Or you are getting 2-3 people on you solo. Or people gang up on you. I have a 'defensive' set and an 'offensive' set. No one focuses me. And I think you will find other players will be the…
I guess I will be the first up trying to give some constructive feedback. Dark rank 10s, mostly. Once you hit 2,000 ArPen, you can start using Radiants. You should have 6-7 Offense slots (Weapon, Offhand, Neck, Ring, Ring, Shirt -- Belt can be either Offense or Defense depending). Radiants. Only Radiants. All Health. You…
One spec got nerfed and one got buffed. The tank tree lost the stupid amount of damage it got from low-tier destroyer perks. The destroyer tree got obvious and substantial damage increases. GWFs weren't nerfed or buffed, directly. Simply their trees not rebalanced.
I think the 'softcaps' where DRs hit should be moved upwards, but not removed. If they were removed I would exploit the hell out of it, as would most people. But as stats on gear increase, especially in cases like Black Ice gear where there are fewer total stats but the values of each are much higher, we hit DRs too…
agreed about the sort feature. But I don't think teams are handicapping themselves as much as you think, unless you are really undergeared. Get an HR to hold your home node, a perma tr to hold the enemy node, and you hold mid. Have a GWF and DC rotate from mid to home/enemy as needed. With a GWF/GF/DC on mid you will last…
It displays the class icon, but you cant sort by it. And a GF can get to the top pages, if you got a full group and queued together and won matches (and got lucky with gaining ELO). There is nothing to stop you from doing it. Sure a GF is less in demand than a GWF, but that's not to say you cant be in a winning comp. Ive…
Yeah, I agree wholly. But before we start asking for anything new (Foundry made Domination maps), let's make sure what we already have is working properly.
Black Ice Enchantments, that go in Overload slots, disappear once the timer is gone. You will want to make a few and have them ready to go when the equipped ones disappear. They cannot be recharge in the item or in your inventory. I have had good luck with the Lesser ones dropping from Kessels Retreat. And there is a…
Exploiting it... By like using it in PVP? If simply using a bugged core-skill is exploiting, maybe it should be hot-fixed quickly instead of punishing players that would be using it if it were 'bugged' or not?
I am not asking him to reveal the data or "proprietary" formula used to make the gain/loss calculations. My point I have been trying to state here, and elsewhere is this: How the system has been described by Devs does not match what we are seeing in game. THEY need to play some games, I am sure they have accounts they can…
You really only need to do 1 daily to get the rep. it takes 5 minutes and is super easy. As for farming Black Ice. I haven't farmed any. I have all the black ice gear in my inventory, and the boots/gloves/helm already made, and I still have 70k Black Ice. Dailies and weeklies give a lot, you dont need to farm it. As for…
Again, herein lies the issue. Dev's aren't seeing it in practice. The leaderboard system might look great on paper, but I invite you to try it in reality.
It is very likely, and happens regularly. How can I tell? Well say someone is 1-2 places above me on the leaderboard. I go into a match, win, and when I come out to check the leaderboard I have lost 2 pages while the person that was 1-2 places above me (in my guild, and not playing in a match) is in the same location they…
I almost always queue with a full group. Most wins drop me 1-2 pages on the leaderboard. If I want to up my leaderboard standing, the best way I have found is queuing with 2-3 people in a group, at the most. The leaderboard means nothing because of how it ranks people. Almost everyone in my pvp guild ignores it now.
The problem with Gear Score based queue groupings: High Gear score does not mean highly skilled. Highly skilled players can, and would, intentionally use high-tier gear with low-tier enchants, or vice versa, to get into lower tier brackets and just stomp them. Also, weapon and armor enchants don't add to GS. So players…
You probably had the same thing happen I did. Your inventory may have been full, or there were items in your overflow bag. It prevents you from getting the reward when you claim it, but while it doesn't flag it as claimed, it no longer has the claim button. Just happened to me with the Black Ice Belt achievement for 5/10…
Agreed. As long as there is a viable way to play the TR after this change it needs to happen. I was trying to make the change as simple as possible while having the largest impact on pvp play possible. I would love season end rewards, but it would take a lot of time, vs just adding this premade only queue, so I figured I…
It is completely dead? No one does it? There is no benefit to doing it? Player run to the campfire or log out to avoid deaths? Deaths from players cost you repair kits, which is ridiculous? If you wanted it to be a real thing you should be able to enter IWP instances where the whole thing is PVP flagged, not just a small…
On the issue of getting faster queue's against teams with lower ELOs because the system is trying to make a passable matchup quick: Alert the team with the high ELO that is getting rush-queued against a low ELO team that is the case, and give them the option to remain in the queue for a better pairing. Example: *queue pops…
Thank you for the anecdote that does not directly relate to what we are talking about here. It is possible in this game to 5 man queue, get matched up with a team (which you have no control over) and lose ELO for winning the match. I am not talking about I am 5th place on the scoreboard for the round, last on my team, and…
There are 2 domination maps and a 20v20 that is completely stacked and adverse to real matchups because you can only 5man queue and cant get a whole 20man team in there. Plus it is once ever 3 hours. So it is an event, not pvp. And have you tried doing openworld pvp? Really tried. It doesn't count. It is a PVE area with an…
No. We are not choosing to go pugstomping. What you guys that get stomped by premades don't realize is that we want to fight fair fights that are 5v5 premades (most of us anyway). We don't want to fight these groups we hammer 1,000-0. And when we lose ELO by doing so, it keeps us down in the ELO system, or worse moving…
It seems like you too are missing the point. TRs cant be damaged while stealth because they cannot be seen. Yes you can throw some AOEs, if you have them, to try and get lucky and spot them. A GWF that is unstoppable or GFs that are blocking can be seen, and thus damaged or dealt with. My issue is that rogues cannot even…