i just transmuted my freshly bought awfully ugly armor (4000 AD) into a random 36 AD item for 60k. I didn't even SEE the "change cost". Plus, i think thats a pretty ridiculous price for transmutation. :/ yea..they call me genius
Yea, if something even close to the imaginations in this thread would be implemented, it would be a huge project. And nobody can expect a DEV posting a respond where he is like "Great idea. BRB, doing it." But a "Okay, we read it and have this and that to say." would be much appreciated.
Great post. 10/10 would read again :) If these mechanics come from 1 player brainstorming some random ideas, guess what a community of players could think of/create. I really want someone from Cryptic to respond to this. This thread has been on the first page for 3 day now.. :)! Keep it going, fellow dungeonbrainers.
I don't think that an add heavy boss fight always has to be boring/lazy. If you take a look at bosses in other popular games, you'll see that a boss fight with add control as a main mechanic can be fun, too. Just the way it is now, that the adds just spawn and run after you and are nothing but annoying, isn't right in my…
They could even make something like a foundry contest out of it. Something like competitive foundry-designing. I mean who wouldn't love to get some cool mount or some fun item to show off in public that you can only get by winning a foundry-contest? Hell, even a bag would be nice! Now I think we should got something really…
I pretty much agree with this. The bossfights are really more of an add-slaughter-fest than a traditional bossfight. Traditional isn't always is the right way and it's cool to show off new things, i know, but the way it is now, i don't feel it's worth the struggle. Modes and less adds and/or other add/boss mechanics would…
^this. The way it is now, I, as a TR, really hate CWs who use this in dungeons/etc. A suggestion I'd think of is to apply this to NPCs only to keep the knockback for PvP usage?