I am also a veteran of pvp games, but far back to muds in the 1980's (oh but the first diku's.. made from bulletin boards, etc). Pvp is generally, my only lasting reason to continue playing a game. First and foremost.. what do I see pvp is? It is a single person, like myself, taking their character they have built, often…
so you have knowledge that you are currently lacking sir. Gauntlgrym pvp lasts 30 minutes. The queue lasts 30 minutes.. most people in this game will never get into gauntlgrym because of the queue times. And yes, there is exactly the same instances as before. This last gauntlgrym 0 people that i know that queue'd for pvp…
why ever have two sets of gear? Its a sad state of affairs, but the devs got something almost right with the new pvp sets.. and eh.. to be blunt... the stats are same on those as on the gear you get from dungeons, except tenacity added on (with some variances).. but tenacity is the add on. Using these gears for dungeons is…
as a tanky dc (with buffs from bastion of health giving 10% dr, etc etc, the new tenacity does make me tankier) the healing is obscene.. what healing we got was needed as it was. Bastion of health is halved, all our healing spells, not just that or astral shield. Our best assets to a party are as if we had half of our…