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What is the Arc Client?
Install Arc

Comments

  • It is a pity that developers can even answer at a forum of nothing
  • When in PvE the player leaves red zones = there are brains and a skill. In PvP there is nothing. Only item level which guarantees you a victory, even over much strongest player
  • Nobody asks an ideal. There are abilities which aren't possible for using in PvP. It is possible to make a chain of quests that people of the 70th level could dress starting PvP of a thing... not to die from 1 blow. Now it is just the dead, the broken mode.
  • PvP it not competition of the items level. First of all it is correct and in time the used skills, combinations of skills, the movement of the character, use of a relief, etc. All this does PvP interesting, and shows on how many player well plays and has mastered game. When 4k IL the player, does nothing and at the same…
  • Demonmonger if the player with his IL was allowed on BG/arena, etc. means developers shall consider players in green/blue items without guild of bonuses, without the finished companies. What now occurs when 1 player with 4k IL kills all 5 of other team, at the same time his "vampirism" is stronger than damage which is put…
  • We play on different servers, waiting of BG 5v5 is normal 5-30 min, 10v10 - never suggested to join for the last 2 weeks. 13 lvl stronghold with my participation, 100% progress in all zones (companies), except PvP (there are no fights, they are absent just). And after that... lazy = brains 0.
  • We likely play different games: Collected group of the dressed players, winning constantly PvP fights dresses the new player in PvP-items and he very comfortably feels both in PvP and in PvE. It is possible to dress quickly 130-135 blue PvE items, I only pound from them any, to run with 2k IL in the current game = to be…
  • Now 2 spec are not necessary, PvP items is much better than PvE. PvE of a capability cause less loss than PvP and their efficiency is extremely small. Wild dependence on IL+stronghold. "rank7 and basic enchants" are not capable to resist even minimum against 12 lvl
  • turzan, you means what has made WoW popular from the point of view of PvP? When there were neither arenas nor BG yet. There was a remarkable zone Northern Barrens-> Crossroads in which without any rules more than 5000+ players were at war for a small piece of the earth, and believe it was very cheerful. Even the strongest…
  • Already long ago clever people have thought up = Diminishing of abilities in PVP Also there is a set of mechanisms of balancing of "item level", division of BG (like 1000-2000 IL, 2000-3000 IL, etc.). Receiving PvP-set for other currencies. Examples and options of games where have found the solution on balancing = much,…
  • > @theslotharmy#3268 said: > Maybe if more people played the game, we could balance people by IL and pvp would be fun. Plays people still enough that it was possible to play fully in the pvp-modes. Just nobody wants to spend the time for the useless mode, chances to win in which is equal to 0. PvP is not display of fashion…
  • > @bbascomdev said: > What new PvP mode would you like to see in Neverwinter? Capture the flag? Free-for-all king of the hill? Dragon-riding baseball? Put your best ideas down here and +1 the ideas you like most. When rogue for 1 blow kills palo-tank 2300+, when the hunter takes down 100% in miles zone and constantly keeps…