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  • Obviously you are advocating for SW as it was once (and is now?) your main. You miss the point here. I never said DCs are bad at healing. They are good at it, no doubt. What I was pointing out was OP shields are better in terms that it allow for the less stressful fights. Players are able to fight without worrying much as…
  • Don't think they will make new dungeons free of 1 shots or near death hits. They said they would before the launch of mod16 to make healing an essential part of the game, but look where we are right now. They better give dc and sw shield attacks to break this confusing state of the game. I've invested in end game dc both…
  • The truth is, OP's shields are way better than being healed after the HP goes down for these reasons: 1. Safe against 1 shots or near death circumstances = saving potions and scrolls. 2. Making the most of the combat advantage as shields assure players to stick to one place. 3. Less stressful fights as there are not many…
  • Feedback Overview Make the Cleric Healer viable in new qued content, such as TOMM & Citadel. Feedback Goal The goal is to allow cleric healers to be able to join the new qued content and enjoy the game likewise. Currently, OP healers are a preferred choice in groups because of the temporary shield that they grant to the…
  • I run DC heal and OP heal myself. I see a BIG difference between two. Yes, DCs have big heals but what is their point if the new content is being made to take such high damage? Have you run the new dungeon on preview? I have. And OP is definitely better there as it is better in TOMM. Why do you think people prefer to pick…
  • I know what you mean. What I am arguing is why would people take a healer that only heals after their health goes down? Why not just take the one who always ensures you are safe, which in itself provides a BIG relief to the mind, not to mention ops can recharge after they have put on the shield which gets reduced with time…