well i'm gonna be going for 5 points in power of oppression which is 5% less damage to mobs affected by astral seal. that means with BOTS & astral seal and their respective debuff feats you can start the fight off with a 10% damage reduction on your mob. edit: it's still not ideal, but there aren't that many other feats to…
yeah i definitely read it wrong. so i guess rotation on mobs you won't be able to kill in a few hits would be bots -> astral seal (if needed for buff) -> encounters -> re-bots when needed
i dunno where you are in terms of leveling, but mobs do not line up at later stages. most mobs 40+ are either ranged attackers or melee attackers that leap towards you. searing light is great on those slow moving packs of zombies and ****, but they space the monsters out so much in the later stages that searing light isn't…
also, i'm gonna run with your respec choices and do the astral seal debuff and the flame strike interrupt. will work well on bosses/large mobs that don't lift up.
where does brand of the sun come into play in your rotation? i'm just wondering because I'm trying to find a good time to cast it (while leveling that is). i usually daunting light a pack if its a bunch of trash and one harder mob, and then i figure, brand of the sun while he runs towards me and then forgemasters flame (if…
cool. mind giving your virtuous tree though, since i'm getting to that level and not really sure which feats actually look useful. the first two look pretty <font color="orange">HAMSTER</font>, so i dunno if i should go 5 points into rising hope (no idea how often it procs)