@crafker ok thought u meant the pve encounters actually took skill. But setting up ur spells, theorycrafting is in every game ive played so its not really unique to this. Not saying that the game is bad it has potential it just feels meh at the moment like no actual effort was put in to them just stick loads of adds in…
The boss fights are terrible at the moment, They pretty much all consist of spawn adds to be pushed off a ledge or pulled together to Aoe down the boss mechanics are non existent its just like fighting a Elite mob that can spawn adds. The bosses just don’t seem to have the "Boss" feel to them especially with all the cheap…
Was testing a few feats/powers on my CW today and decided to test Focused Wizardry after noticing the tooltip on the feat calculator says on single target. I used sudden storm on 1 target dummy and did this damage: 4316. 4487. 4313. 4299. and then again on 2 targets and did this damage: 3974,4081 //// 4287,4027 ////…
In my opinion the best way to fix the imbalance in pvp at the moment is to reduce the damage in it by adding pvp debuff or a pvp stat like (Resilience) to lower the damage received/dealt. Most times when i join a pvp match if i can catch somone by surprise with either the CW or TR i can instagib them with 0 effort with or…