Because you have to kill stuff in order to level in this game you twit! You do know that right? Every non-DPS class has to level through the same freaking level 70 starter content that the DPS classes do. But ever since the mob difficulity increase introduced in MOD6 lots of people have given up and stopped playing. Why???…
To quote an anonymous source... "It ain't over till the fat lady sings." In caveman speak that means what you do matters far more then what you say. Once you do (fix the game breaking HAMSTER) maybe the fat lady will start singing. No offense to women who might consider themselves "fat". Or better yet, as one Knight says…
You have to survive long enough and kill the proper mobs to complete the quests. If you can't do that nothing you said would occur. Progression is broken....
I endorse this post 100%. Here's my take... I have been gone from the game for two years. I was one of the original founders and loved the whole game concept. Finally, a modern, high end graphical AD&D-like game. WOOT! But then life happened and I had to step away from the game. I had T1 gear, there were no artifacts yet,…
As a free to play game, without attracting new players who spend their $$$ in the store, how will you continue to be profitable? Are there sufficient high level players spending enough to keep the servers and salaries paid? I suspect not... It seems to me that Mod 5 and 6 were focused on adding higher end content and…
[Wall of Text] I don't really know any of you or your histories in the game forum, especially after being gone for so long, but I wanted to chime in here. I think what suicidalgodot said above is spot on in several areas from my perspective. While I played a lot in beta (as a Founder) and after the game first came out, I…