I appreciate that the OP was at least articulate. Unlike many, many posters. I also agree with the themes of his post, if not all of the details. I offer an anecdote and suggestion, roughly in line with the OP. I have the good luck of being in a very nice guild. I'm not the most consistent player and have not experienced…
I'm still a little annoyed with how repetitive the add-heavy encounters are, but I agree with the above comment at the very least. If Cryptic isn't going to change its design strategy (although the last boss in CM looks like it may be less add-intensive--I haven't experienced it first hand yet), the developers need to at…
Don't know if you're trolling or not. I'm lucky enough to have found a great, active guild. But many of the OP's points aren't really affected by the guild participation; there's still no raid content, the currency is a mess, the queuing system is sub-par (even if you're in a guild, sometimes you'll still need to PuG…
Hello, Thanks for the work you've but into your guide, Metzli. I think I remember reading bits and pieces about the following questions, but with 35 pages it's a little hard to keep track of (even with search, of someone referred to something differently or whatnot)--so I have a few questions for clarification's sake. If…
I don't disagree that both WR and APen are great. What I meant is that I think they function a little differently; WR gives you a damage boost even if a mob's armor is already reduced to 0. So APen and WR are additive and of course TRs should both stack APen to cap and also use WR in their rotations. I'm just not sure what…
From my understanding Wicked Reminder ("WR") functions as straight +damage. So you can reduce a mob's mitigation with APen and do additional damage per application of WR. WR is a huuuuuge damage ability on bosses and most mobs that won't die in a very short period of time. For as cool as the ability is (it's one of the few…
I can't understand some of the vitriol in this thread. Some people like more defined roles tied to specific classes, some people don't. NW seems to stand on a tenuous middle ground when it comes to how clearly defined the roles of its classes actually play out given its action-based combat. For example, take the final boss…
I've been over the moon for GW2 and enjoying NW's action combat because I did spend time on Reliquary of Souls (and I was a rogue--all I had to do was organize a kick rotation). After four years of participation in a raiding guild, I gladly eschew the "hard core," trinity style jerk fests of WoW and its ilk. As interesting…
Throwing another two cents into either a bucket of pennies or an ocean--whichever you prefer. I agree with the OP; the boss encounters are strikingly repetitive. They almost all turn into attrition fights where the tank is the only party member consistently hitting the boss and everyone else deals with the adds. I say…
Cryptic's current system is functional. To say it's perfect is ridiculous. The entire line of debate in this thread is distburbingly binary; either the respec model is great and doesn't need to be tinkered with or it's awful and needs to be scrapped. I don't know if it's just because people's blood is getting up or what,…