We could ask the devs to give us the ability to use a token (or make an in game object into a token) to add to the end treasure box. then tie the token prerequisite to the next quest giver. Perhaps an achievement to bound to a player - "Hail conqueror of level one" you can now enter level 2 - I'm sorry you cannot enter…
I would like to have the option to include level dependent content - A simple example - Enter quest with level 20,s you find room A then a corridor to room B. Enter quest with level 30's you find room A but the corridor to room B now has room C. You could then build quests that are no longer dependent on monster difficulty…
I do think foundry will prolong the life of the game just because it will be a source of fresh places to investigate and I can't wait to try it out. As for overall game lifespan whilst the income from subscriptions, churn rate and the in-game shop will make money. When new games come along the population, after it's peak,…