The reason it was so long, is that if you make the right decisions and circumvent encounters, you can beat it in under 20. I know this, and designed it as such, and I was incredibly paranoid that people would fly through it and the final time would be under the pre-requisite time of 15 minutes. So, I over-compensated hard.…
I learned a lot from my first foundry, probably the first being that I should cut down on quest items, or probably give players more obvious chances to drop them. Note to fellow foundry authors: there is an item limit, and it is 20. (Haha, I hit that limit, so now I know that I'm doing it wrong! I had a hunch, but I didn't…
If you're doing a linear quest with no branching paths, then you can easily break things up into multiple acts. You could conceivably choose to say the items are carried by an NPC perhaps, or not carry anything over. Why start a quest that's linear with items filling up a bag? If you're not doing a linear quest, then you…
I am pretty pumped about this right now, like...super excited. Mine's up too, and though I haven't been particularly active in Neverwinter this past month, I'll totally drop in to play your quest DTZ, as well as Zwatha's. We are rivals after all. That being said, I would like an honest review, as I will give the same you.…
Thank you for your response, I'll keep an eye for Akro's response tomorrow, I have at least have 6 hours tomorrow to work on it... here's hoping that's enough.
So I have a question pertaining to the contest, and this will determine whether I sleep tomorrow night; is the final deadline Tuesday at Midnight, Wednesday at Noon, Wednesday at Midnight, or some other time? Additionally, once the maps are released for the contest, are we allowed to edit them further?