You do know that CWs have a skill that sucks every single enemy into it, and cc's them for longer than Smoke Bomb lasts, right? Your argument is beyond invalid.
If all I am doing is running away, it is immediately a 4v5 on nodes, which means we are probably going to lose. The amount of knockbacks in this game alone generally means the team with the most of them can easily take nodes, which is rather one-sided. As mentioned, a well played GF can solo take a node just by knocking…
Impossible to Catch is one of the worst designed spells in the game. The things it does stop are basically limited to only 4 or 5 spells in the game, and those spells aren't even that imperative to prevent. It doesn't stop any of the CW spells, especially the vortex, choke, or ice pillar knockdown. It doesn't stop Bull…
Impossible to Catch only makes us immune to Daze or effects that cause us to "lose control" of our character. It does NOT affect Knockups, Knockdowns, or Knockbacks, where is currently the most prevalent CC in the game (all classes but Rogues have them). You can dodge roll out of Smoke Bomb. You can't dodge roll when…
Shocking Execution requires you to be <20% health. It is an Execute for a reason. Luckily, a Rogue can't do that if you lay CC on top of him (which is insanely easy to do right now).
There's a difference between 5 people focusing down 1 target with damage, and 5 people being able to lay down over 15 seconds of knockdown CC on an entire party due to that specific effect not having any DR.
This is exactly what I've been saying this entire thread. No one in here understands that in the end there isn't a choice. Someone on each Class forum is going to post "this is the best build for X" and the majority of the community is going to copy that build. Or maybe the Class Officer in a Guild tells his other…
Do you not realize that at any given moment in Neverwinter any Trickster Rogue, Guardian Fighter, Devoted Cleric, Control Wizrd, or Great Weapon Fighter will have different Dailies, Encounters, and At-Will on their toolbar? You can't swap out any of those when they are on cooldown, and the fact that hitting P causes you to…
Thanks KML for fleshing out what I was trying to say in the end, albeit in a very blunt way haha. The illusion of choice only makes the game more complicated than it needs to be since in the end we'll all be using the same builds when it comes down to min/max'ing. And if we have a ton of choices, the people who aren't…
Doesn't that depend if the "choice" build is actually better than what everyone is calling the "cookie-cutter"? Let's be honest here, regardless of there are 10 Feats, 100 Feats, or 10,000,000 Feats there are going to be a specific path that is the best for the specific thing you are trying to do. You all have some odd…
Except the company that has to pay the developers to create it. Pay the QA team to make sure the devs do their job. Pay the person who oversees both groups of people. Pay the server company to push the patch through the servers. And ultimately pay the price if no one uses their system that is optional for the sake of…
In order for a sound to exist, there has to be 3 parts. The matter making the sound, the actual sound waves, and something to interpret the sound (e.g. the fluid within a human ear). If any of the 3 components, and in this case the third, is removed then no sound actually exists. You gimped yourself in STO without you…
Dark Age of Camelot still has thousands of subs, that doesn't mean it is an active game. It's dead other than the poor souls that still cling to it. Activity =! making money. I reiterate to you the Guild Wars ability system. That did not add to the long life of the game. When you ask people what they liked about Guild Wars…
Of the MMOs you listed, I know of one. I am going to assume the other 3 had a short shelf life. Unfortunately for your point, shelf life does matter, because it directly reflects that giving people unlimited customization or "build" options does not make for a healthy game. Regardless of how many build paths there may be,…
You are setting it up as if level 20 is the max level like a tabletop. That isn't the case. Level 60 is the max. If we gained everything by level 10-15, the rest of the levels would be a boring grind and it would kill the entire point of experience the leveling process of 1-60--getting new abilities, exploring a new word,…
How can you think tabletop isn't just as cookie-cutter? There are X classes, X feats, and there is a set amount of variations you can combine the two. I have no idea how you think there isn't a limit to the number of possibilities for your character in any edition of DnD, but there is. No video game, tabletop, dice game,…
The problem with your side is that you want Online Dungeons and Dragons. This isn't quite that. Yes this uses the DnD name and the DnD lore, but this isn't a tabletop and never will be. You simply cannot give players absolute customization over their choices. No MMO developer will ever do that. It only leads to disaster…
I appreciate it TruthSeeker. Come next Beta Weekend, I think I am going to focus more on the perfect 3 Encounters to be able to keep up Lurker's Assault for the longest period of time (in a PvE or PvP scenario where your Shadow clone isn't going to keep taking damage). I feel like you aren't going to have the most DPS with…
Levels 1-30 aren't meant to test your abilities as a player to figure out if you suck at your class or not. Hell, 30-59 will still be effortlessly cakewalk. If the game was hard before 60, it would turn a lot of potential players (and buyers) away from the game. There were plenty of bosses here and there (the Gnoll in the…
I was initially going to go Executioner (the bottom one), but looking at the talents for the middle Paragon tree, I may end up going that as well. Since we have no idea what health / damage / damage mitigation is going to be at 60, I am unsure if I want to go for high crit burst or sustained dps with some utility /…
So that idiots and jerks don't roll on anything and everything they can wear if it is a slight power upgrade. The devs don't want "Paladins in Devout" style gameplay. They want each class to not have to compete against any other class for gear.
In actual DnD, a ton of races / classes / etc. have the ability to straight up see past stealth / illusions, not to mention that for the most part you are lower / equal level to them, so it makes sense that you can't easily sneak past them. Once you are, I think, 5 levels above monsters they will actually never aggro to…