test content
What is the Arc Client?
Install Arc

Comments

  • I would appreciate more plays on this... The final quest has only received 5-stars ratings, but hasn't even reached 10 plays yet. I hope all the time I've put into this campaign hasn't been in vain...
  • Have encounters that spawn/despawn when : dialog prompt reached. You then remove some encounters for easy or normal, add some encounters for normal or hard, or a combination of the two.
  • The NW_Foundry chat channel is quite unofficial, and authors there really appreciate dedicated foundry reviewers - even if you're not an author, you'll have plenty of foundry review requests there. Nothing stops you from listening to multiple channels. Just set a keyboard macro to change the channel quickly. Something like…
  • Assuming the gateway auction house is the same as the crafting tab, then the time displayed is relative to local time - but the crafting / auctions end at server's time, so there might be a discrepancy between the time displayed and the real time.
  • "Fill your lore journal with useless spam" is exactly what would happen if this was implemented. The idea is commendable, but very abusable. Cryptic has, so far, been on the side of not letting authors do anything that might be a slight be exploitable or griefy, so it's unlikely this idea will see the light of day.
  • The idea is to have a mascot that travels from foundry quest to foundry quest, regardless of author - which would no doubt freak out casual foundry players. In that regard, I think a name like "Meowstrel" would work well - you could make it tell you tales... or just stand there, if that's what you want.
  • Build both Base and Home on the same map, and use teleporters to go between them. That, or use duplicate map to use both, but you should know you can't have more than 15 maps. If you do use duplicate map, remove all interactions from the map first, otherwise the new map will be glitched and unusable.
  • Name : The Power of Imagination Shortcode : NW-DQSJBLAT4 Mission type : Dialogue/combat Estimated time : 7 minutes It's the start of a campaign, so have at it. The other campaign missions are longer though.
  • This page from the wiki should answer that.
  • A doomguide's duty awards a profession special pack - not required by any measure, but a very desirable reward. While you're in the graveyard, don't miss A Lich's Lament - because it's really that funny.
  • There is no reason why a server wipe would remove foundry work. The worst I could see is losing some tips, and possibly reviews.
  • Remove some of the options in the foundry, right now it's way too complicated. Ho, and on that note, make sure to never again feature any more foundry quests. The ones we have right now are perfect. By the way, thanks for not letting us invite people to dungeons when someone drops, everyone loves the added challenge!
  • Well, the basic spawning animation for monsters is them popping out of the ground, so you're basically set as far as ambushes from a sarcophagus goes. Just set a zone around the sarcophagus, with a small enough size so the player won't be able to avoid a fight, then set the boss' visible condition to "component reached",…
  • The quest has the word Maze in it... I don't think anyone who doesn't like mazes is going to play it by mistake.
  • It's mid-level content, and the open beta has only just started. Most people are still low level. I'm sure it'll get better once more people reach the dungeon's level.
  • Can't you make walls appear behind the players after a certain event has been triggered?
  • The foundry is a bit glitchy right now. Check again tomorrow, maybe it'll be fixed.
  • The foundry seems to be glitched right now, possibly due to the large amount of players submitting their work. I would wait until tomorrow and see if the problem is gone then.