From what I've seen, 100% means it cuts the time by half. It doesn't mean 100% of the total time. Else people could complete tasks immediately that allow 4 assets to be assigned by inserting 4x 25%
@singo78: Since when is 15:00 primetime during the weekdays... unless you don't have a job or go to school... It IS real money when those people sell their exploited AD to goldselling site...
I would do this by setting a marker on the spot that the player must reach and a wall with the visibily = appear when component reached. You can link encounters on the same marker. That way, when the player reaches said point, the wall blocking the way and the enemies will appear.
To clarify: In one mission in Rothe Valley, you walk through some cave passages underneath a house, and there, only the map section you are walking thru at the moment shows in the minimap. As for the walking to a set point and triggering a secret wall to reveal a door, already done it in a test map :) Also have…
Just changed my normal door to the special door, and it works now. As soon as I remove any other doors, it doesn't. That seems to have been the problem. Thanks a ton
Thanks for the fast reply, forien. I had tried that already. Didn't work. Also, how can I make it that the player exits the room into the map from the point where he entered (i.e. the same door in the Enclave)?
Hi, sorry to hijack this thread to ask a question, but for some reason I am on probationary period and cannot create a new thread. My questions has to do with doors... specifically, I created a custom room for my quest and I can't use the exit I placed to have the character exit the room into the next map (protector's…