Thanks again. I'm not sure about the exact numbers since I don't use ACT, but I think Slam does not crit and also cannot proc the Steel Blitz class feature, whereas Spinning Strike could be really useful especially when Unstoppable's over, which can critically strike, proc Steel Blitz and thus filling the Determination bar…
Thanks all. I'm a cheap folk as well, bought the Empowered Runestones before the release of the Bonding Runestones sadly, but yea Bonding Runestones are definitely the better option now. :D
Companions Active Companions * => subject to change Ioun Stone Of Might: +2%/+3%/+5% Stamina Regen Cannot be replaced even though there's better options since it's the Summoned Companion. The bonus Stamina Regen helps though. * Wild Hunt Rider: +2%/+3%/+5% on Encounter use to increase damage by 10% for 5 seconds Great DPS…
Boons (Sharandar) Tier 1 Chose Dark Fey Hunter for the +250 Power, but the 250 Defense Dark Fey Warder provides could also be an option if your character is either lacking Defense or Human for the 3% bonus (and also Steely Defense). Tier 2 Both are good options, but picked the 250 Critical Strike Fey Precision instead of…
Feats Heroic Feats *Extra 3 feat points since Human race, adjust where necessary. Disciple of Strength Endless Assault Steely Defense Weapon Mastery Devastating Critical Feats to improve overall DPS. Toughness Armor Specialization Feats to improve survivability, even if slightly. Unstoppable Action Action Point gain should…
Powers In order of priority, At-Wills Sure Strike 3/3 Great single target DPS, always slotted. Weapon Master's Strike 3/3 Awesome AoE DPS and debuffs, always slotted. Wicked Strike 3/3 Another good AoE DPS, but since Weapon Master's Strike is used, this is optional. Reaping Strike 1/3 The charging aspect makes this…
I doubt so, think it's the "Great Success" thing which might be due to how fast you reach the encounter, but don't how it works after that in terms of DPS.
Having the same issues as well, where mobs are invisible unless the character gets close to them, and also sudden huge burst damage when the boss reappears after burrowing.
Most of the mistakes lie in the boons where I took many of the defensive instead of the offensive ones, and also some powers like Punishing Charge, which I'd always like slotted unlike what I originally thought that was optional.
Just had the same problem few minutes ago (although occasionally), the character rubber bands to different locations and it's almost impossible to Change Character/Log Out, and the only option is to Exit the game.
Hola and thanks. I think between the three, I'd prefer Deep Gash over SotS since it helps gain Rampaging Madness stacks as fast as possible as well as those from Destroyer's Purpose. Yea, pity that Disciple of War doesn't include the +1300 Recovery from the set, could be a huge boost.
I think so, in some instances there's barely any lag but in others the lag is unbearable, but it might be due to the number of players in the specific instance.
You might want to check out kolat's awesome thread, which though it has not been updated for Mod 3 in his original posts (which he probably will), he's been mentioning about the feats he's using, etc. on his latest posts.
The quests after that will come from your Faction NPC (there's no marker) and three other NPCs if i'm not mistaken, doubt Aiden gives any more quests after that.
There seems to be a "screenshots" folder in the Neverwinter folder which stores Prt Scrs (I think it might be absent in some folders). For me, it's under: Computer / Windows C: / Program Files(x86) / Perfect World Entertainment / Neverwinter_en / Neverwinter / Live (or Playtest if the Prt Scrs are on Preview)