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  • Ad A: They just get added to your current hitpoints, even if you're at maximum. Say you have 1000 hitpoints and you get 100 temporary hitpoints, then you have 1100 hitpoints for the duration of the temporary hitpoints. There are feats that add effects to temporary hitpoints, but because we only really have two means of…
  • Astral Shield seems to not be affected by this debuff, so I don't care!
  • In short: Get used to offtank adds as a devoted cleric. ;)
  • Won't comment on your feats, there are some great guides around the forum that explain the feats and which ones to get/avoid at great length. I will say, however, that Sooth is not a great passive to run around with. Speculations are that they aren't working, and even with it equipped clerics are getting aggro. And also,…
  • Unspecified, how do you go about amassing 2000 defense? I've gone a different path where I'm stacking power, and the gear I've gone for only takes me to 1584 defense in full T2 gear (two piece beacon of faith, two piece miracle healer, etc.), and I can't seem to get higher without dropping massively in stats like recovery…
  • There are some excellent builds out there, the most popular ones are probably Deistik's critical build, Unspecified's tank/heal build and Unspecified's tank/regen build. I personally use Unspecified's tank/heal build with a few insignificant differences, plus he explains at great lengths a lot of the various mechanics…
  • Unspecifiederror does what you do far better, and several weeks earlier. Too slow.
  • You, sir, are extraordinary, thank you for your answer, it's just what I needed to know!
  • Some, albeit very rarely, actually drop from the end bosses themselves, so it's not exclusive to dungeon delve chests. I have, however, only seen it twice after many a dungeon.
  • Awesome, quick overview! I have one request, and this is admittedly because I'm unrealistically lazy, but could you add to your list the location where to get those items? I know we can check it in the in-game dungeon finder, but, as aforementioned, I'm lazy! :)
  • Yeah, I only found this out after I've been using it in divinity mode for a fair few dungeons, but once I realised, I just stopped casting it in divinity. No matter, just means I have enough divinity for Astral Shield anyway. :)
  • The adds there are fairly easy to kite for the most part, as they tend to stop to cast/hit you with big stuff when they catch up to you, which then gives you some distance from them again. The ice golems especially, as they stop to cast a big knockdown around them as soon as they reach you. I tend to just run around…
  • I use Unspecified's cleric build, which includes the all-important feat that increases and shares your Foresight passive for "tanking", and it works quite well. But yeah, you'll end up tanking almost regardless of build as soon as you do anything that heals anyone.
  • I think you misunderstand the cleric in Neverwinter. Yes, healing as such has its problems, but there are plenty of work-arounds. First of all, you're not only healing as a cleric in Neverwinter. You buff people, one extremely good example of this is Astral Shield: It gives a flat damage reduction on incoming damage on…
  • Seriously, no, seriously, could you stop having the maintenance during dungeon delves? It's the main reason most people log in, so please work around that ...
  • I'm afraid I can't help you there, I use Linked Spirit instead of Power of Life and Invigorated Healing. Over time, I'm sure Power of Life heals more than Invigorated Healing. And I believe Invigorated Healing does not stack, so if you cast Astral Shield first, then Sun Burst right after, I think Invigorated Healing just…
  • I'm a bit perplexed at how you got to 9300 gearscore with such small numbers to your stats. First of all, you need to get your recovery up by a lot, because you need around 3000 recovery to have Astral Shield be up most, if not all of the time, that's your single most important role in T2 dungeons. At 9300 gearscore I had…
  • Ad 1) It's going to depend on your build. Popular builds are critical based, and if you're going for one of those, the extra point in strength might help. Ad 2) Some people use it as a more defensive alternative to Hallowed Ground. I, however, almost exclusively use Hallowed Ground, because it just seems better, given the…
  • As mentioned already, once you get Astral Shield, everything changes in regards to the perception of the devoted cleric as a healer. However, while Astral Shield does heal (and so does Forgemaster's Flame, which should be your go-to heal until Astral Shield, and sometimes even after), a lot of your contribution to groups…
  • Hiya, Unspecified! Still using your 2.0 build with very few modifications! However, I'm still curious about your musings about the power over critical or vice versa stance. I've tried stacking power instead of critical (using the Sacred Hand's set, radiant enchantments instead of azure), and I'm at about 2450 critical and…
  • Select the armour you want the stats for, right-click it and choose "Change appearance", on the left goes the armour you want stats for, on the right the armour you want the looks for. Pay some astral diamonds and change, and voil
  • Hiya, Unspecified. I have a question that I outline in this forum post, but because I'm using a build very close to yours and a playstyle I did adopt from you, I would love to hear your thoughts on the matter. Now, I know we have several feats that involve critical hits and it's important that they come in use. But for the…
  • Testing Divine Glow on target dummies seems to actually apply the debuff so it works as intended, though, with Sacred Flame I am hitting the mobs for more damage.
  • Sun Burst/Daunting Light/Chains of Blazing Light was what I was running with whilst leveling up, and I went for a healing build also, so eventhough you kill slower than the other classes, just using those three powers give you enough DPS to kill most things fairly quick. If you fight something that is tough and require…
  • I forget if you mentioned it in your videos, Unspecified, but hopefully you can clarify it for me here. Do you remember roughly how much recovery is needed for 100% Astral Shield up-time?
  • I'm not quite sure how it works at 60, but wouldn't going to a high level zone and just farm mobs help? You get coin drops, you get loot most of the time, and just sell the stuff you get? What about skirmishes? I myself am a bit worried about getting hold of coin as I imagine you go through a lot of potions and injury kits…
  • I don't see why bringing up the cash shop has even the slightest relevance to the info Unspecified has shared. The build has no connection to cash shop usage apart from respecs, the pets he uses are optional (and you can save up astral diamonds to buy it yourself anyway without referring to the cash shop), powers, feats…
  • I used the wolf you get with the Guardian package and it was nice, especially because he has an "interrupt", the ability where he punts a mob three times backwards, which came in handy when mobs start healing or doing stuff that really hurts to get hit by. In the end, though, the cat (980,000 astral diamonds) will be the…
  • Indeed, this needs to be implemented. I don't mind it so much on green items (although I do mind a little), but the problem is severely hampering your ability to gear up when we talk about blue or better gear. Most people don't care and just want stuff to put on auction house with little regard for those who need the items…
  • Ah, splendid, I guess then that it is indeed quite worth the 980,000 astral diamonds afterall. ;)