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  • Just from a quick go at hunts in relation to Masterwork material rewards / review of Masterwork recipes Consider increasing range of legendary materials that drop from hunts - it would be good if some of the other materials also dropped from hunts, maybe as super rare drops? Masterwork Recipes and Legendary Materials -…
  • Just from a quick review of Masterwork Recipes for the new mod Masterwork Weapons - could a plus x damage be added to the weapons to make up for no artifact modifier? Otherwise older MW versions may be preferable rather than IL. Rings - these seem in a fairly good place although can't comment on usefulness of tank or…
  • Feedback: The big negative for me on these proposed changes is how they constrain choice and character options. Weapon Enchants: please allow players to purchase 'future' weapon enchants through the exchange/using medallions. Offence/Defence Enchants: again please allow the ability to trade medallions to buy future…
  • Feedback; Ratio and Amount of Dungeon Drop Materials in Sharandar Recipes Whilst dungeon drop materials are good for the NW economy and can give an extra reason to farm content the amount of these materials needed and the ratio compared to map resources are 'off' in many recipes. For example Woven Whiskers - has a ratio of…
  • Having looked at the Sharandar Masterwork items The Good; i can see Masterwork weapons as the main thing to focus on here. The look of some of the items such as feywood blades will make some good transmutes. Issues that need addressing - much of the Chultan masterwork items were redundent - nobody used them. The Sharandar…
  • As someone who really enjoys the MW element of the game here are my comments; Context and Rationale - I think it would be helpful to provide a bit more context about the changes - what is the rationale? (presuming allowing more people to access, redundant recipes?), how does this relate to the rewards and progression CDP…
  • As a Warden Archer (with some melee out of necessity) i would like to provide the following feedback; Use of Powers; Warden archers are reliant on both binding and constricting arrow for single target ranged damage. I wouldn't want to see them move to Hunter but it would be beneficial to all players if Binding Arrows moved…
  • My top three are; Masterwork; create distinction in masterwork rewards such as through set bonuses or distinct stats. Increase the range of rewards such as companion gear. Keep masterwork relevant such as via complex and challenging upgrading processes. Boons; Make boons more interesting to choose, which creates character…
  • Feedback Overview: A range of proposals on Masterwork Rewards Feedback Goals: -To keep players interested and engaged in masterwork crafting and reducing the current 'feast or famine' approach. - To improve the sustainability of Masterwork as an element of Neverwinter - To improve 'quality of life' in masterwork tasks…
  • Hi No worries Bug - Hunter Ranger off hand artifact power (top box in artifact modification management screen) Unlock random power not working - have the cubes of augmentation and can press 'unlock random' but screen remains faded out and cannot unlock.
  • I don’t usually post but as I main an archery pve HR important to flag my views to devs in light of mod 15 changes. Bottomless Quiver; great to see the improvement up to 40% recharge speed. Stillness of the Forest; in it is current form this feat is broken for endgame purposes and not useful for PVE builds, which rely on…