& now to consider the other side of the argument, against critical/CHA, ... if i had 50% critical chance and 75% critical severity, i'd do (1)(1-0.5)+(1.75)(0.5)=1.375x my base dps. adding 1% critical chance, i'd do (1)(1-0.51)+(1.75)(0.51)=1.3825x my base dps. that 1% critical chance was worth an increase of…
4 encounters, each of which can now be cast 4% more often, each of which do about 50% more dps than an at will, or a measly 3% dps across the whole cycle? (chance*severity=0.04*.75=3%). the answers is clear... i stacked wisdom instead of charisma while leveling. then i stacked recovery gear at 60. my recharge is…
agree. /signed (i only "agree." cause "/signed" is too short a message to post. if i can convey the entirety of the purpose of my response within a single character, then a single character should be allowed for response. or in this case, 7 characters.)
crafting your own mercs to turn to footman = effeciency? umm, ... 378 crafting hours per footman, over which time you earn next to no xp. just buy the green "man-at-arms". they can craft everything a footman can, they go to 15k diamonds on ah. its faster to grind the diamonds using lv4 gaurd duty and earn decent xp at the…