I recognize the need for a continuous revenue stream, but dye prices are simultaneously too expensive and also out of whack. Example - 4 black dyes are 500z. 4 black dyes can dye 4 parts of armor, each piece of armor having 3 fields to dye. Dye Packs range 350-500z for 4 packs, and dye all sections of one piece of armor...…
No particular order: Fix or clarify threat (if current system is intended, clarify.) Cut zen store prices in half for non-mounts. Add gold rewards to endgame dailies in addition to AD. Cut down objectives for endgame dailies (why am I doing 4 foundries for the same rewards I got at level 20 for doing 1?) Add preview gear…
DOWNVOTING this. This is the single worst suggestion I have ever seen. THe leveling experience in this game is currently a polish session away from perfect. I understand the need to add more function and viability to the foundry, but putting the leveling experience to a crawl is simply not the way. Add boss and endgame…