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  • Unfortunately it is naïve if you run dungeons with people you don't know irl or in a guild because it will happen so often in "greed" runs that people will chose "need" regardless.
  • No doubt it will get nerfed at one point in the future so I wouldn't bother with it unless you have all your other enchants, gear, ect. maxed (or at least maxed and able to transfer them over) for characters you would want to play now or in the future. Till then, don't hit them for a few seconds and enjoy the fact that you…
  • Thanks. That buff would be nice and help with giving WK a needed buff to get a little more on par with MI, but at the moment I would be happy with them simply giving CC breaking as was intended with the move. I posted a fresh thread in the bug report forum about this again. (I had one in the past, but it fell away. I…
  • Personally I'd advise for any game to start off researching and copying the best known predetermined builds. Numbers and descriptions are great, but coming into any game where you aren't quite sure how all the mechanics work aside from theory, the odds of coming up with a unique, just as viable if not better build than the…
  • They are good at using feedback that players give once updates are introduced to the private servers for people to try. Personally, I disliked the suggested changes at first, but after playing them on the private test server, they work very well and make PvP more enjoyable. I'm excited to see what other changes they are…
  • This was clarified by Keltz0r in the second post. However, the example I was posting was merely for the fact of describing why damage resist is more powerful than deflect if unmitigated. I did re-check it last night though on a new character. It is +3% defense rather than DR. I am just always too lazy to update my posts,…
  • Lets say every attack deal to you 3k damage on average. Lets say for testing, you are hit by 100 attacks. Effect of adding +3% deflect at 100% deflect severity means you wil get hit for 97 of the attacks: (3000)*(97) = 291,000 overall damage taken Effect of adding +3% damage resistance means you will reduce each hit by .03…
  • Personally, I think healing depression is fine as it is except for affecting things which do not currently provide significant healing effects like regen. Ex: bloodtheft, lifedrinker, life steal stat 50% is fine. It could definitely be argued that regen shouldn't even be active during combat, but ultimately regen is still…
  • Nope, its settled. Half Orc and non-hp rolls are definitely secretly the best. I've figured it out. And they thought I wouldn't notice....
  • Hence, Keltz0r Half Orc with non hp spec, steamroller half orc + non hp spec... maybe there is a secret pattern here... O.O Either way I come from other games where its all about the numbers and games where maximizing stat potential is everything, so I tend to think about these things now and then. Ultimately it never…
  • Thanks. I always wondered. I can't believe I never realized that was a +3% Defense boost rather than DR boost too.
  • All I can say is if we had something like this (And possibly race change as an option as well), I wouldn't be starting to raise my 5th lv 60 rogue. (Not to mention I had to raise a 2nd GWF to 60 too for similar reasons.) The process of raising lv 60s is boring, time consuming, and does not get me excited to play until it…
  • I was against it too reading about it a long time. After playing it on the PTR, all the proposed changes work well and help with balancing. Also, just because they didn't mention it doesn't mean something like new maps are not coming with the next update. Think about how much testing a new map would need to go through to…
  • I've always noted on matchmaking threads that GS definitely isn't an accurate indicator that could be used for balancing PvP. However, what is solid numerical data that would easily help imo is simply basing it off of win/loss ratio.
  • They noted that matchmaking was being implemented, but recently taken out due to issues brought up. I'm assuming and hoping that it is just a temporary takedown, and they are still working on ways to implement a matchmaking system for the actual release. As far as new maps and modes I believe they would be a fantastic…
  • Nice job! Either way, still extremely difficult despite the fact that it is possible. Also, just because its possible doesn't mean this is viable to where it needs nerfed. I'm sure it took many tries and just the sheer length of time it would take to do these things solo, especially after making it necessary to kill…
  • Pegasus seal vendor in Protectors has 407 regen ones with defense slots, and the accessories vendor next to him has ones with offense slots and 378 regen for ~45-50k AD
  • Not so fast though. It is definitely character dependent. Just because it starts becoming less effective at point doesn't mean HP is better or that the gains from adding regen are bad. Personally from people who I see stack regen for PvP (seeing as it is somewhat less common in PvE), it varies from 1.3 - 2k. It is probably…
  • No, but I can tell you it would be with a rouge with (x2) Seal of the Executioner rings, Crystal Blade off-hand, Caldera Blade (main hand), Pirate hat, and searing belt. I am not sure what would give the best regen in the other slots, but there should be lv 60 green gear that has regen for the rest of the armor pieces.…
  • Also Vengence in the whisper knife tree doesn't break CC :/
  • Oh yeah.... More ppl should use this :P Ultimately though, I'm all for buffing CW in pvp
  • Welp, guess this was pointless then :P It doesn't make sense conceptually why it wouldn't work though, especially when it appears that number of hits is all that determines how much stealth is drained. This children, is why you don't post without testing :P
  • Made a post about briartwine being able to coutner these rogues. This is without use of other damage over time enchants or powers used to drain their stealth.
  • Id like to see CW get a decent prone skill for PvP. Espeically since next mod spike damage + control effects will be nerfed in PvP, so their only super good counter against TRs/GWFs is getting downplayed even more despite the fact they are already very hard to deal with from a CW standpoint.
  • Many people, even CW players, tend to say that rogue is the perfect counter for CW. Why should you expect to be able to counter them perfectly without making any adjustments to your build that would focus on countering them? CW is not meant to be a 1v1 killing class anyway. Especially since the plan is to nerf spike…
  • It's not completely unreasonable. As of right now soulforged in next mod is pretty useless. Aside from that, other armor enchants are only going to provide minimal effects. Therefore, why not swap out an armor enchant for one that can deal with classes which you have trouble with? Spike damage, damage in general, and crit…
  • I tried recently... Good old WK vengeance -> dazing with shadow strike combo, but the addiction was too strong :/ The other builds are just way too fragile. Part of this is because vengeance doesn't break CC like its supposed to. I'd probably go back to my GWF now or next mod instead of find a way to make rogue work if the…
  • Countering perma-rogue Your goal is simply to deal damage to them while they are stealthed to break the rotation. -Weapon enchant which will damage them while stealthed Ex: flaming, bilethorn, plaguefire -Artifact to reveal stealthed individuals -Aoe attacks or DoT attacks to deal damage while stealthed Ex: deep gash,…
  • Nope, silver enchants are used for better stealth rotation.
  • Personally I imagined them doing something of a combination of glory/GG coins to purchase the new PvP gear, but who knows. I'm pretty sure as well prices/currency for it will most likely be changed on release.