Well, then I guess I hope they enjoyed waiting for the next sucker in the queue to run almost the entire path all over again. Assuming they weren't just getting their jollies by kicking people when they got close.
Ah, Cloak tower. I remember my first time attempting to do that dungeon (of course, it was like last week, so not surprising). Apparently I had logged into a group already in progress, (no idea if they had been trying to do it with only 2 people and found out near the end they didn't have enough, or if somebody had bailed…
*shrug* previous official statement said bots. I've not used the gateway, so maybe I just don't understand what else there would be worth botting, and most peoples comments about botting who have used the gateway seem to be in regards to professions, so it's quite possible I lept to conclusions.
I disagree. It reduces the rate at which bot farms can make money, which reduces their income. Doing the same tasks in-game are far more time consuming/resource intensive, and and thus cause far less stress on the servers if the bot farms don't compensate. Botting 100 characters/hour with the gateway may only require 1…
And this, IMO, touches on what I believe is *the* solution for botting & gold spammers. It has nothing to do with the actual botting, or trying to prevent it. You kill the purchase of the gold by simply removing the ability to engage in unbalanced trading. Whether that is direct player to player, e-mail, AH, or guild bank.…
Why must they be able to identify the bots? There's a huge leap between knowing botting is occurring putting stress on the servers, and being able to differentiate between accounts doing said botting, and accounts that are perfectly innocent players. While that's a nice QOL improvement, how exactly does that solve the…
1. You do realize the botters and the spammers are almost certainly on entirely different accounts, right? Probably even different IP's? Banning a spammer doesn't do anything other than force honest players to ignore the (likely automatically created) replacement account. (at least in a F2P game. In an P2P game they lose…
To be fair, the fundamental problem isn't, presumably, the bots. It's the people buying gold. I've often wondered why developers don't simply cut the problem off at the source. If you implement strict control over the flow of currency so that people *can't* buy gold, the entire problem goes away. Which is to say, all…
Oh, and that's also flagrantly untrue. Regardless of how "even the playfield is" There will apparently always be people willing to pay to take shortcuts, otherwise there'd be no demand for goldsellers. Even back in the primitive days when gold farmers were literally just people "playing" the game for slave wages in china,…
There's a significant difference between knowing something is occurring, and knowing the people doing it are violating the TOS. It's one thing to detect a large cash "gift", and trace the money back to see the money was made by 100 different characters doing profession tasks (or whatever) over and over. However just…
You seemed to have missed my point. Adding a queue system to make manual use of the gateway on equal footing with automated usage, while a nice QOL feature as far as WE are concerned, is likely completely superfluous as far as Cryptic is concerned.
Just started playing Saturday (and thus this is my first post). Unlocked professions, got the message about the gateway, and tried to use it only to find it under maintenance. Tried again this morning to use it, found it was still down for maintenance, so did some searching trying to figure if I just had bad timing, or if…