The map I'm using is an external mountain map. And they are disappearing at A. end of first patrol point B. first incline of note C. the stone path ( a flat surface) D. Underneath an archway. The first time I spawned them in a test run 2 of the 3 made it (1 got stuck on an arrow in the ground) The rest they started…
Encounter mobs can have behavior settings. So we can make the enemies appear more life like. Example: You enter a hall way and see a group of wererats arguing, one yelling, one pointing & talking, one disagreeing.
I've had a seperate issue with duplicating maps in which it compiles all the contact conversations and pastes them onto every object it can, like doors, walls, crates, torches, rocks, invisible walls.
Make it so each Campaign slot has 10 slots for quests, and if a quest gets moved into a campaign it no longer counts against the base 10. That way we can tell multiple expansive stories and still have a handful of shorties.
So then what I'm hearing is if I want to tell long in depth stories with multiple twists & turns that can keep people entertained for hours I wont be able to it in episodic form for very long. :p
I'm personally just going to have it be a 2nd map. New problem, since the server came back up many of my objective required encounters aren't spawning at all. Anyone know whats wrong?
Look for a monster thats place able solo like the Ogre Savage in the Orc packages. Change the costume and rename. Bam, boss monster. Best I've seen to do anyways.
Well how do I know what Y coordinate the floor is? I mean from the bottom of the world its a long way up. And I've managed to get one group to stay doing that, but when I tried the same random number on the second group they still ended up in the 'Abyss'. Same thing with a door I put in the area, maybe some parts of maps…
A good question, it would be nice to have some translations in all directions I think. Ive seen some highly rated foundry missions that I have no idea whats being said in.
I've had similar issues, like in one of my rooms theres a squad of elite Bane followers and the floor is littered with bodies. But as soon as you engage in combat the bodies start flopping around or standing up and dying again.
Hi, I'm working on a dungeon map at the moment and I'm having a few issues. My bosses at the end of the floor keep disappearing as soon as I label them as an objective. They are there right up until I do that part though so its confusing the heck outta me. I am also experiencing a technical glitch in which several of the…
Hmm, thats odd. Spawn point was placed there automatically and its never given me issues in trial runs. I'll move it a few feet just in case. Thanks for the feed back. Alright, ran it again. Looks fine. Hope that fixed it for you.