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  • I will never understand why people care about comparing one class next to another in a D&D game. Neverwinter is not an E-sport (and PVP is wildly out of place in this game). There is no reason for damage meters or for any competitive UI displays at all. The game should focus on small scale group play; overcoming obstacles…
  • Agree. This game is does not need a scoreboard and does not need pvp. Dungeons & Dragons is a corporative game and this iteration of it could really do without all the common game devices that put players at odds with one another. It is childish really.
  • Again, if you want contributors to follow specific formatting guidelines then just make this section of your forums a form that we have to fill out. Players casually stopping by to provide an opinion on a topic of interest wont know your format requirements anyway. It is not user friendly and it is completely unnecessary…
  • Participating in CDP is cumbersome to a majority of players. You formatting requirements are pretty step for a forum community. If you simply must see feedback provided in the manner that you constantly ask us for, then change the link of the reply button on CSP topics to take us to a pre-formatted submission form to fill…
  • They wont let you stack partially used stones because they have positioned inventory space as a premium resource to sell on the Zen store.
  • I Agree. Scaling has been an issue in MMO's for a long time and it never feels good from a player perspective.
  • Great post. After 37 years playing computer games, I am just bored with power-leveling and min/maxing and the recent go-go-go mentality of gamers. I can get bleeding edge challenging content at work. Each night when I log into play, I choose to do so the have some fun with engaging content. That is not what the last…
  • This feels like an ad...
  • I totally agree with everyones points about the problem with a min ilvl on dungeons. All I want to add to this discussion is that, sometimes, failure should be an option for dungeon parties. It can't be all about perseverance and zerging until we win.
  • You do not need lionheart weapons to beat any of the content in the game. The best items, should come from the hardest content. If equivalent items dropped from easier content then there would be no reason to run ToMM. Yes, there is no reason to run ToMM. There is no reason to run Cloak Tower either but it still pops up in…
  • OP is wrong. CDP is effective at what it was designed to do, help the limited dev team,, brainstorm around in-game concepts and designs. It is a mass focus group. And it is perfectly accessible to the players invested enough in Neverwinter to participate on the forums or follow them on social. There is no gateway to…
  • That undermines the achievement of the people who beat ToMM and is strictly going against the idea of a good progression system. Not everyone needs to have every item and if they want the item, they should have to put in the work for it. No one cares that you beat ToMM. It is not work to play a video game... So unless you…
  • FEEDBACK OVERVIEW Streamline everything FEEDBACK GOAL The steps leading to character progression is in disarray. FUNCTIONALITY Everything is a mess right now; to be expected after so many years, but we demand that you clean it up. 1) There are FAR too many currencies in this game. This all needs to be collapsed into 3-5…
  • Regarding the AH and its manipulation: What if players were giving an option to block/ignore AH abusers? If we, as AH customers, identify someone who we do not want to trade with, we can simply right click their account name in the AH listings and ignore that account. Their auctions no longer show up. We wont give them any…
  • @cwhitesidedev#9752 I thought of an idea that would contribute to your goal of getting players to spend money on the game and tied it to VIP. Create a new benefit for VIP at a low rank, like 3-5, that gives players more bonus ZEN when purchasing ZEN at the arc store. Currently, I see the $200.00 bundle gives 20,000+3,000…
  • > @thefabricant said: > (Quote) > The biggest fault with free markets, both in the real world and in game is that they are very good at creating wealth inequality. People who have market power get to throw that power around with no consequence and the net result is that the little guy suffers But n the end, the buyer…
  • Feedback Overview: Overall changes to VIP After reading through everyone's comments it is clear that making big changes (i.e. removing/changing existing benefits) would no sit well with people that have pre-paid VIP for months and years into the future. This problem is due to the fact that you sold rank plus time…
  • I have spent a lot of time learning the new state of things and I want to start sharing my thoughts. Some of this will be a repeat of what I have already shared. Please ignore the pvp haters that are already in this thread calling for a damage nerf. The meta will adjust. Feedback: Heroic Feats: The need a proper rework to…
  • After reading everything a few more times I agree with this statement. The only path of worth in the meta game is the Rightous path. No one needs heals. Between Potions AND Lifesteal AND Regen AND Artifacts (self heal) AND Banners (aoe heal/mitigation) AND Companions there is no place for actual healing in this game.…
  • From the Same Path: Fire of the Gods: When you critically strike a foe they are set ablaze, taking 20/40/60/80/100% of your weapon damage every second for 15 seconds. This effect does not stack.
  • Feedback: Divinity Gain On the live server, it takes A LOT for us to fuel our divinity pool. Many Clerics, like myself, take between 14-15 feat points (4/5 Bontiful Fortune, 5/5 Rightous Rage of Tempus, 5/5 Etheral Boon) PLUS slot a Passive Divine Fortune in order to fuel our divinity pool. Let me say that again for…
  • Feedback: Righteousness needs to be removed. Why is it perfectly acceptable that we are able to fully fill the health bars of four party members, with the goal of making them immortal, while only one party member (the DC itself) struggles with his health bar? Should we not be immortal too? Why the double standard? It makes…
  • Feedback: The damage of our At-Wills should also be increased to bring them more in line with other classes. Soloing can be a nightmare and take an age to complete. An increase in damage for Sacred Flames, Lance, Blessing of Battle and Brand of the Sun could go along way to close the enormous damage gap that we see party…
  • Feedback: Please look into redesigning Powers Prophetic Action and Sooth. neither are are taken these days. Prophetic Action suffers from RNg - you very well might ignore a 400 damage tick from a DoT instead of the big spike damage coming next. Too random to be viable. Sooth is no longer necessary in today's metagame.
  • Doesn't look like the patch is live on Mimic yet but: Feedback: Please take a pass at the DC heroic feats. They are out of line with heroic feats for the other classes.
  • Here is what I believe to be the issue with the DC's ability to achieve the highest level of success. Two words: Nothing Stacks. Where are tasked to heal these encounters and , presumably, the more healing credit we get the better our chance at receiving one of the desired set drops. Unfortunately for us, Astral Seal does…
  • Here is what I believe to be the issue with the DC's ability to achieve the highest level of success. Two words: Nothing Stacks. Where are tasked to heal these encounters and , presumably, the more healing credit we get the better our chance at receiving one of the desired set drops. Unfortunately for us, Astral Seal does…
  • BUG: Wilds Medicine: Wilds Medicine some how made it to the test realm without being affected by RIGHTEOUSNESS. Obviously the heals are designed not to work at full strength on one's self. After all, if a class with healing was allowed to heal themselves that would just be overpowered. Please put RIGHTEOUSNESS onto Wilds…
  • To me the real issue with DC's qualifying for a drop is the fact that we are fighting for scraps; with never enough to go around. With the current meta of life steal returns visa vi power and plentiful potions on short CDs. Couple that with no real damage being done to a raid - consider one or two players taking spike…