About the only thing that looked out of place was the ladder. I'd put it on the side of the tower for aesthetics if it's possible in the layout. Certainly not a big problem. That was pretty hard with a solo cleric. Your difficulty assesment's spot on. All the dialogue flowed well and the wandering mob placement was good.…
Thank you for the kind words and suggestions. I've corrected the generic names.. they slipped on one of the edits while I was creating it. I toned down the immediate attacks to be more about flavor than a hard fight. I liked it as a mechanic, but you weren't the only person that didn't... I think I'll stick to using that…
Ah, yes. I couldn't get wandering to work. After some reading it looks like that's just a prototype server issue but works in live. I'll have to live test it, as much as I hate to. It *should* be changed, but I'll make sure I tweak it Think I caught all the generic references now. I'll keep an eye on it. Fixed Yeesh.…
Hello! I made some notes on my play-through. All-in-all I liked the module and didn't find anything to detract from it. Some of these you might not be able to do anything about; they're just what I noticed. If you can please play through the foundry in my sig, I think it's mechanically sound and I'm looking for a few…
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