I did happen to get into 3 minutes Gauntlgrym PVP just at the end of second phase on couple of occasions, all half an hours recently tho. Did they fixed it, or are there two pvp events one can access after queueing?
I like it. Matches are much more balanced, going toe to toe with other team most of the times. Thanks to tenacity (meagre amounts that I actually care/remember slotting from time to time) individual fights seem little bit longer and my HR can even sometimes take down former untouchables (GWF if it's at half heart, and CW…
I see where, you're coming from. I didn't took into account that people would gear specifically to 9999GS to gank fresh lvl 60 players. I think I got solution for the problem. Instead of brackets, it should be in 1k GS range of queueing player. That way whenever your GS increases, pvp difficulty increases in similar…
But we all started somewhere, in a place where we were fuzzy about powers and maybe with feats all over the place. What made me learn, was loosing again and again. I adapted, swapped powers, took notice and slowly started getting. Still it was long road before I could call myself Paingiver. Even now, one thing is sure. If…
Hope you don't mind if I add couple of my ideas how to make dungeons more interesting :) Dungeons: Traps are unnoticeable, my character shouldn't be able to take damage from mobs AND walk over two traps in a row. TR can disable traps, why don't add unpassable traps in dungeons? Or traps that stun/prone/slow whoever…
Don't wanna to resurect all thread, but could you guys update links as website is now redirecting either to Arc Games website, or (if I choose "Go back to Perfect Entertainment") to Perfect's main site. Both of those options are not bestiary. If you have a redirect on such interesting article, shouldn't it at least direct…