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  • This bug is extremely frustrating to work around atm- esp when questing in harder zones when surrounded by enemies. If the fix isn't coming anytime soon, then please I'd rather the sets proc be disabled in the meantime. I don't care about a conditional 1-10% dmg or w/e atm; its not worth this headache.
  • Low-priority visual bug, but it cropped up w/ this patch so mine as well put it here.. Crab mounts are at it again: Apparently we're riding an invisible crab on a visible crab now.
  • No offense to our GWF friends (love ya, and I have 2 of them myself), but this mod's tagline mine as well be 'at least you can buff the GWF'
  • ITC for MI rogues also got nerfed pretty bad since it now (on PC) can't be activated in the middle of other anims w/o at least resetting them (mostly impacts Duelist's Flurry use), and changes like that- which can greatly impact how a class can play- just snaked their way into Live. The devs are really not instilling any…
  • That ITC change is pretty awful. Flew completely under the radar too. Ugh.. BUG: Despite this also being an obvious issue w/ the power on the shard, the reworked Vow of Enmity can still cause your Paladin to stay fixed facing the target of it, even when trying to move around afterwards. (I really wish the devs would revert…
  • Ground effect attacks that need to be set off- like DC's Chains of Blazing Light, and HR's Cordon of Arrows and Bear Trap- still have the bug from preview where their visual effect stays around for a bit after they've already been triggered.
  • Yea, that much grind for 10% more healing from potions and/or Chill of Winter's terrible state... I grinded so much for that last boon across all my toons, and all my dps that took the first level of Chill of Winter feel like chumps for it. I tried out the new zone on the shard, and am prob going to avoid it entirely this…
  • I have to feel that part of this problem could be handled by making sure all SWs get at least one decent AoE at-will and at least one decent ST at-will. TC 'fix' shows us the problem of having some strikers lean on dailies or encounters too much versus others that don't (ie. GWF). Ya gotta fill those inevitable gaps…
  • They mentioned while patching in the shard for mod10 that TC and WC's dmg bonuses won't stack on the same target. Quick testing on live confirms that for me (~37-39k FB crits w/ TC alone and w/ WC + TC on the same target- no difference there). edit: vv yeah meant TC alone
  • I dunno much about the drama, and I'm still rel casual and new to this community, but I respect Sharp and his past efforts and devotion to the game, as w/ any TC'er in any MMO I've played over the years. It may be hard to accept for some, but for the overall good of a game, balance sometimes involves nerfing things or…
  • You can still spec for Dark Rev as Damnation. It won't be optimal for personal dps or survival, but its a similar story to getting DR as Fury. This is while also being able to get Power of the Nine Hades for mobility (PoP doesn't need it to buff others, afaik, but it does mean you can reposition more freely regardless of…
  • "Feedback: Circle of Power Circle of Power is a very slow cast and is easy to accidentally interrupt by hitting your next power's key too soon. If you're going to reduce Circle of Power's duration by half, you should reduce its casting time by half." I've mentioned something like this before, but I hope they take it into…
  • I'm not a high-end player atm, but of my 16 toons, my HB Damnation Lock is def one of the better ones to grind with- up there w/ my HB Fury Lock. It may not be as optimal dps as Fury (never really was even before mod10 either, depending on gear and playstyle), but it can still be good. I'm not quite sure why there's all…
  • People have already left ample feedback here regarding things like BO, Sanctuary, and DP. And no, I don't think everything is 'fine' either.
  • I don't run group content much at all in this game atm, and even I feel bad about the 'fix' to dungeon keys. Some feedback on some Pally stuff, since we have a limited window to test here.. Hey guys, if ur gonna make us cast CoP more frequently when slotting it, then I think its casting animation should be sped up a bit.…
  • Dunno where to put this, as its a more general, recent bug that persists on the shard but.. Bug: As of the mod 10 changes, the normal riding animations for the Crab mounts seem to have been changed to something unfitting and w/ many clipping issues. (its pretty funny to look at, though) Feedback: Chill of Winter boon For…
  • It depends what ur trying to get out of the power, though. I find for soloing its rel 50/50 how often Spheres are up- depending really on the fights themselves. They do get wasted on certain ground AoEs though, which is annoying. And yea, they aren't a dps option- more of a flexible, hybrid one. I wouldn't recommend…
  • PoP + BotVA + Infernal Spheres is a good 'roach SW' setup for HB when solo and/or when ganged up on. You can effectively tank w/ spheres, BotVA's deflect, and PoP's dmgRes buff + enemy dmg debuff combined w/ all the background lifesteal going on. Can add in Tempt's Aura of Despair and/or Darkness and HoB's melee stacking…
  • Agreed. This was one of the many fixed AD cost things they should have addressed after the LS nerf, but never really got around to it. Imo we're still pretty far from done on those AD cost reductions, but its been so long that its easy to lose out hope on the issue.
  • Nope- its just ideal for min-maxing dps for those that can get the cub, via its interaction w/ PoP's dmg aura. HB can still perform well w/o it.
  • Fair enough. Damnation to me still is pretty formidable, even if its still behind Fury in optimal dps. It seems that Damnation builds have to place more emphasis on spreading Lesser Cruse, and Wraith's Shadow can get the puppet upto 5x Soul Investiture faster and more frequently. Its a bit more potentially…
  • Is it still painful to click w/ the mouse, or only when trying to move it around? Cause ur never gonna be able to get past the pain issue if ur main problem lies in moving the mouse, as all classes and content require you to move the camera facing to see where ur going fully. It'd help you if the game had a keybind to snap…
  • Have you actually tested Damnation now tho? I'd be interested to see how it parses in groups at the high-end.
  • rofl, well uh.. owlbear cub prices are at 7-10mill AD now. So.. yea. Good for you, I guess?
  • Thanks for fixing the bug w/ Immolation Spirits 8) From what was said on the mod10 shard, they wanted to revamp Tempt at a later time- prob when other classes are getting a pass. http://www.arcgames.com/en/forums/neverwinter#/discussion/1218455/official-feedback-thread-scourge-warlock-changes/p7 Ofc, this also came from…
  • The one over-arching trend in this game I feel exists, at least for as long as I've been playing it, is that NW's economy polarizes into a bimodal too much. You typically have a buncha really cheap, low-end options that only newcomers or alt/mule characters stick to, and then a substantial amount of high-end optimal stuff…
  • I don't think that's what he meant. Getting the new PoP's buff by standing in it doesn't do something funky like turning ur crits into non-crits, even if you have Owlbear pet out. He's referring to the passive area damage that enemies take when/if they stand in PoP. The old PoP used to simply 'explode' when an enemy…
  • Been mucking around w/ HB + Damnation for a bit on one of my other SW alts- Puppet On Plate build, if you will. Its not as bad as I'd thought it'd be. PoP + Wraith's Shadow + wildcard 3rd slot for encounters. Wraith's either re-summons or hulks-up ur pet, so its pretty handy. Using ACC and decent crit to spread around…
  • That was in reference to them not yet deciding where they're putting this gear. Its muddy for us cause we don't know what they're going to do yet.