I dont think need nerf anything on CW. Today, CW are most nerfed class in Neverwinter over all mods. If you do this, will kill all Master of Flames. It is one advantage of this class path. BUT, Spell Twisting can be linked with Recovery to be more balanced. -Spell Twisting: 1000 Recovery = 10% per rank (on stack, max 3…
Icy Terrain is a very usefull power, but need high rec / control. And you dps will down if you slot in Master. Use it if you select Thaumaturge (with Spell Twisting) or Opressor (with Icy Veins). I think is bad choice to Renegade. Use in Master if you need more control (Thaumaturge and Opressor) and use in normal if you…
I think the best way is put Coal and Preservation in Wondrous Bazaar. (Coal 250k, Preservation 50k pack with 5) ZEN Market can't keep with Wards and Keys, it + bots = backlog. Also. Make a limit that account can refine Enchants for day. (4 Rank 7, 2 Rank 8, 1 Rank 9 for exemple) Bots will not exploit Coal and Preser in WB,…
Guys. My SW (2.4) are much more strong than my CW (2.8). Control Wizard need total rebuild in your powers, and need specify more WHAT is a Control Power.
A easy method to implement this, wimpazoid, are in "F" (F1, F2, F3 etc) In each "F" could input one loadout or build. If one power cooldown, next "F" auto enter. (The "auto" or "manual" mode, can be choise pressing button and in Options HUD.)
Yes. But need a curve to incrense (lV5 = 0 tenacity, LV 70 - Lionsmane base tenacity). And PVP gear keep bonus (PVP player = LV70 base tenacity + gear bonus). This will balance much PVP. B)
Profession and Crafiting is a 3.5e mechanic and dont exist in 4e/5e. In Neverwinter Online, is mixed with "Craft Mundane Itens" and "Variant Rule of Craft Magic / Alchemical Itens" and "Occupations". https://www.dandwiki.com/wiki/MSRD:Profession_(Skill) (Profession is a Skill in D20, it can be up normally at up character…
SW is a DPS class, but HE are hard to me. When more hard, more useless is wand. I agree. It is a more reasonable solution. Or maybe make more drop per HE....
Even small Air encounter are much hard to do solo. And not exist enough small encounters to do Fire (scorpion no is "small encounter"). Indeed. Devs need rework this. :/
It is a very bad move in my opinion. Coal are a base item. How much dificult your access, more player will quit after 70. :/ Devs, plz, rethink this... :/
It is some idea I have an time ago. "A npc sell Tokens from gold, pretty simple." The Tokens RNG chance is too high, that it useless. Gold can help. ;) If it are much easy for dev, can be put Elemental Seals or Prospector Seals too. (1000 golds + 300 Seals each 30 Tokens ) We no need more gold sinks, but we need use gold…
Gold are most useful from Profession Player (supplies) or Trading Player (like a "virtual value coin"), and half useless from another players (campaign, enchants / rune, potions). Stronghold need gold too. Potions era most usefull from range class (CW, SW, HR) and solo play. This is high exploitable... Leadership will be…