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  • Well, I dropped group with my brother, and was able to get credit. So, grouped, I can't play. Solo, I don't want to play. Sweet.
  • What about the fact that the boons require 80 Tiamat kills?
  • Only problem is their endgame kind of screws over the solo campaign progression that was my favorite part of the game.
  • So mod 6 really will be the 'screw new players' mod. Boon progression in IWD will require groups, when it didn't before. Boon progression in Tyranny of the Dragons will require preformed groups for Tiamat, when it didn't before. Everything will require tanks and healers and guilds that previous players could just zerg and…
  • I mean, when people give feedback, it would help to know how many of the icewind dale boons they have. If they've already finished the boon progression, then claiming the difficulty raise is fine is either irrelevant or actively harmful, since they no longer need to do the boons. What does it matter to them if new players…
  • For everybody saying they want it to stay hard or be harder, I'd appreciate knowing how far in boon progression you are, and what your gearscore is. If you're saying it's fine as it is and have 21k gearscore and all the boons, well, duh. You don't need to do it daily anymore and you've passed it as relevant daily content.…
  • You don't understand. Say it took players who cleared it before 30 minutes per set of dailies. Now, with the grouping change, it takes an hour - finding a group, organizing, clearing harder content. Now, we're spending twice as long to achieve the same thing, while existing players get farther ahead. Then, when we've…
  • Hard content is fine when it's a level playing field. Making existing content hard once a large portion of the playerbase no longer has to do it is not a level playing field. New, challenging content that requires groups and coordination would be welcome. Existing dailies being changed to require groups will start out as a…
  • Why should I have to create a party to run dailies to earn boons that everybody previously got to earn solo? It's already hard enough to catch up - adding additional hurdles just to obtain boons that everyone else already has is absurd. It also won't be easier to make a party for those of us who play at odd hours - the…
  • Frankly, this whole mod looks like they're trying to make Neverwinter more like WoW, with required groups for anything worthwhile. If I wanted that, I'd be playing WoW.
  • Challenge is good in dungeons and places where group content is expected. Challenge is a frustrating pain in the *** when running daily quests. Challenge is also frustrating when it's something that's dropped on your head that other people never had to deal with. I guarantee you don't run IWD dailies with a 10k gearscore…
  • There is really nothing worse than clearing something easily solo one week, then logging in later to find it stomps you solo, and still feeling required to do it. It becomes a daily frustration in feeling that your character's relative power has been nerfed, and that your personal progression and effort are out of your own…
  • This makes me ... more than a little concerned. As a relatively new player just starting to work on my IWD campaign progress for boons, if the zone is buffed radically after the majority of the playerbase has already obtained all their boons with ease, and I'm placed behind an additional giant hurdle in addition to already…